// Update is called once per frame void Update() { if (blocksCount == 0) { sceneLoader.LoadNextScene(); } }
public void RemoveBlock() { blocksLeft--; if (blocksLeft <= 0) { sceneLoader.LoadNextScene(); } }
public void SubtractBreakableBricks() { breakableBricks--; if (breakableBricks <= 0) { sceneLoader.LoadNextScene(); } }