/// <summary> /// 初始化 by邓成 /// </summary> /// <returns></returns> public bool Init() { if (initialized == false) { // init internal value from game system settings baseURL = "";//GetFilePath("", 1); //Debug.LogInternal("资源地址: " + baseURL); SceneLoadMng sceneLoadMng = GetComponent <SceneLoadMng>(); if (sceneLoadMng == null) { sceneLoadMng = gameObject.AddComponent <SceneLoadMng>(); } //GameObject effectAssetFinalObj = new GameObject("EffectAssetFinalObjCache"); //effectAssetFinalObj.transform.parent = this.transform; //effectAssetFinalObj.transform.localPosition = Vector3.zero; //EffectLoadUtil effectLoadUtil = this.GetComponent<EffectLoadUtil>(); //if (effectLoadUtil == null) effectLoadUtil = this.gameObject.AddComponent<EffectLoadUtil>(); //effectLoadUtil.finalObjCacheTrans = effectAssetFinalObj.transform; initialized = true; } return(true); }
void Awake() { instance = this; }