public bool TriggerGroupMove(UUID groupID, Vector3 delta) { handlerSceneGroupMove = OnSceneGroupMove; if (handlerSceneGroupMove != null) { return(handlerSceneGroupMove(groupID, delta)); } return(true); }
public bool TriggerGroupMove(UUID groupID, Vector3 delta) { handlerSceneGroupMove = OnSceneGroupMove; if (handlerSceneGroupMove != null) { return handlerSceneGroupMove(groupID, delta); } return true; }