Пример #1
0
        private void FillCommand(SceneFillCommandInfo command)
        {
            Color color = new Color(command.Red, command.Green, command.Blue);

            var obj = new HandlerFill(color, command.X, command.Y, command.Width, command.Height, command.Layer);

            obj.Start();
            var name = command.Name ?? Guid.NewGuid().ToString();

            if (!objects.ContainsKey(name))
            {
                objects.Add(name, obj);
            }
        }
Пример #2
0
        public static SceneFillCommandInfo LoadFillCommand(XElement node)
        {
            var info     = new SceneFillCommandInfo();
            var nameAttr = node.Attribute("name");

            if (nameAttr != null)
            {
                info.Name = nameAttr.Value;
            }
            var colorAttr = node.RequireAttribute("color");
            var color     = colorAttr.Value;
            var split     = color.Split(',');

            info.Red    = byte.Parse(split[0]);
            info.Green  = byte.Parse(split[1]);
            info.Blue   = byte.Parse(split[2]);
            info.X      = node.GetAttribute <int>("x");
            info.Y      = node.GetAttribute <int>("y");
            info.Width  = node.GetAttribute <int>("width");
            info.Height = node.GetAttribute <int>("height");
            info.Layer  = node.TryAttribute <int>("layer");
            return(info);
        }