private void FillCommand(SceneFillCommandInfo command) { Color color = new Color(command.Red, command.Green, command.Blue); var obj = new HandlerFill(color, command.X, command.Y, command.Width, command.Height, command.Layer); obj.Start(); var name = command.Name ?? Guid.NewGuid().ToString(); if (!objects.ContainsKey(name)) { objects.Add(name, obj); } }
public static SceneFillCommandInfo LoadFillCommand(XElement node) { var info = new SceneFillCommandInfo(); var nameAttr = node.Attribute("name"); if (nameAttr != null) { info.Name = nameAttr.Value; } var colorAttr = node.RequireAttribute("color"); var color = colorAttr.Value; var split = color.Split(','); info.Red = byte.Parse(split[0]); info.Green = byte.Parse(split[1]); info.Blue = byte.Parse(split[2]); info.X = node.GetAttribute <int>("x"); info.Y = node.GetAttribute <int>("y"); info.Width = node.GetAttribute <int>("width"); info.Height = node.GetAttribute <int>("height"); info.Layer = node.TryAttribute <int>("layer"); return(info); }