Пример #1
0
 /// Returns all non-null asset ids from the passed sketch's metadata.
 /// null return value means "empty list".
 /// Raises exception on error.
 private static List<string> GetModelIds(SceneFileInfo sceneFileInfo) {
   // Json deserializing is in a separate method that doesn't access Unity objects so that it
   // can be called on a thread. The json deserializing can be pretty slow and can cause
   // frame drops if performed on the main thread.
   Stream metadata = SaveLoadScript.GetMetadataReadStream(sceneFileInfo);
   if (metadata == null) {
     if (sceneFileInfo.Exists) {
       // ??? Let's try to provoke an exception to propagate to the caller
       using (var dummy = File.OpenRead(sceneFileInfo.FullPath)) {}
       throw new Exception($"Unknown error opening metadata {sceneFileInfo.FullPath}");
     } else {
       throw new Exception(
           "Reading metadata from nonexistent " +
           $"{sceneFileInfo.InfoType} {sceneFileInfo.HumanName}");
     }
   }
   using (var jsonReader = new JsonTextReader(new StreamReader(metadata))) {
     var jsonData = SaveLoadScript.m_Instance.DeserializeMetadata(jsonReader);
     if (SaveLoadScript.m_Instance.LastMetadataError != null) {
       throw new Exception($"Deserialize error: {SaveLoadScript.m_Instance.LastMetadataError}");
     }
     if (jsonData.ModelIndex == null) { return null; }
     return jsonData.ModelIndex.Select(m => m.AssetId).Where(a => a != null).ToList();
   }
 }
Пример #2
0
  /// Waits for the json data to be read on a background thread, and then executes a precache
  /// coroutine for each found asset.
  private IEnumerator<Null> PrecacheModelsCoroutine(SceneFileInfo sceneFileInfo, string reason) {
    var getIdsFuture = new Future<List<string>>(() => GetModelIds(sceneFileInfo));
    List<string> ids;
    while (true) {
      try {
        if (getIdsFuture.TryGetResult(out ids)) { break; }
      } catch (FutureFailed e) {
        throw new Exception($"While reading {sceneFileInfo}", e);
      }
      yield return null;
    }

    if (ids == null) { yield break; }
    List<IEnumerator<Null>> precacheCoroutines = new List<IEnumerator<Null>>();
    // Only trigger off one precache routine per frame.
    foreach (string id in ids) {
      if (m_ModelsByAssetId.ContainsKey(id)) {
        // Already cached
        continue;
      }
      if (! FileUtils.InitializeDirectory(GetCacheDirectoryForAsset(id))) {
        continue;
      }
      precacheCoroutines.Add(PrecacheCoroutine(
          VrAssetService.m_Instance.GetAsset(id, VrAssetFormat.GLTF2, reason)));
      yield return null;
    }

    var cr = CoroutineUtil.CompleteAllCoroutines(precacheCoroutines);
    while (cr.MoveNext()) {
      yield return cr.Current;
    }
  }
Пример #3
0
 /// Downloads models referenced by the passed sketch.
 /// Pass the reason this is happening.
 /// TODO: maybe annotate the download request so we can choose whether they turn
 /// into model loads?
 public void PrecacheModels(SceneFileInfo sceneFileInfo, string reason)
 {
     if (string.IsNullOrEmpty(App.Config.GoogleSecrets?.ApiKey))
     {
         return;
     }
     StartCoroutine(PrecacheModelsCoroutine(sceneFileInfo, reason));
 }
Пример #4
0
 public void UpdateHumanNameFrom(SceneFileInfo sourceSceneFileInfo)
 {
     // Copy over relevant parts of the original scene file info.
     if (sourceSceneFileInfo != null)
     {
         m_humanName = sourceSceneFileInfo.HumanName;
     }
 }
Пример #5
0
 /// Synchronously read thumbnail. Returns null on error.
 public static byte[] ReadThumbnail(SceneFileInfo fileinfo)
 {
     using (Stream s = fileinfo.GetReadStream(TiltFile.FN_THUMBNAIL)) {
         if (s == null)
         {
             return(null);
         }
         byte[]       buffer = new byte[32 * 1024];
         MemoryStream ms     = new MemoryStream();
         while (true)
         {
             int read = s.Read(buffer, 0, buffer.Length);
             if (read == 0)
             {
                 return(ms.ToArray());
             }
             ms.Write(buffer, 0, read);
         }
     }
 }
Пример #6
0
        void RefreshDetails()
        {
            m_MenuButton.SetSketchDetails(m_SketchIndex, SketchSet.Type);

            m_SizeOk = true;
            if (m_SketchSet.Type == SketchSetType.Liked)
            {
                if (m_SketchSet.IsSketchIndexValid(m_SketchIndex))
                {
                    SceneFileInfo sfi = m_SketchSet.GetSketchSceneFileInfo(m_SketchIndex);
                    if (sfi.TriangleCount is int triCount)
                    {
                        m_SizeOk = triCount <
                                   QualityControls.m_Instance.AppQualityLevels.MaxPolySketchTriangles;
                    }
                }
            }
            if (m_Warning != null)
            {
                m_Warning.GetComponent <Renderer>().material = m_SizeOk ? m_WarningMaterial : m_ErrorMaterial;
            }
        }
Пример #7
0
        // UpdateIcons() is called repeatedly by Update() until these three conditions are met:
        // 1: The SketchSet has loaded all the requested icons
        // 2: The textures for all the buttons have been set
        // 3: (Cloud only) The SketchSet has downloaded the corresponding .tilt files.
        //    Until the .tilt file is downloaded we set a fade on the button, and need to keep updating
        //    until the file is downloaded.
        private void UpdateIcons()
        {
            m_AllIconTexturesAssigned = true;
            m_AllSketchesAreAvailable = true;

            // Poll sketch catalog until icons have loaded
            foreach (BaseButton baseButton in Icons)
            {
                LoadSketchButton icon = baseButton as LoadSketchButton;
                if (icon == null)
                {
                    continue;
                }
                int iSketchIndex = icon.SketchIndex;
                if (m_SketchSet.IsSketchIndexValid(iSketchIndex))
                {
                    icon.FadeIn = m_SketchSet.GetSketchSceneFileInfo(iSketchIndex).Available ? 1f : 0.5f;

                    if (!icon.ThumbnailLoaded)
                    {
                        Texture2D rTexture = null;
                        string[]  authors;
                        string    description;
                        if (m_SketchSet.GetSketchIcon(iSketchIndex, out rTexture, out authors, out description))
                        {
                            if (rTexture != null)
                            {
                                // Pass through aspect ratio of image so we don't get squished
                                // thumbnails from Poly
                                m_ImageAspect = (float)rTexture.width / rTexture.height;
                                float aspect = m_ImageAspect;
                                icon.SetButtonTexture(rTexture, aspect);
                            }
                            else
                            {
                                icon.SetButtonTexture(m_UnknownImageTexture);
                            }

                            // Mark the texture as assigned regardless of actual bits being valid
                            icon.ThumbnailLoaded = true;
                            ;
                            List <string> lines = new List <string>();
                            lines.Add(icon.Description);

                            SceneFileInfo info = m_SketchSet.GetSketchSceneFileInfo(iSketchIndex);
                            if (info is PolySceneFileInfo polyInfo &&
                                polyInfo.License != VrAssetService.kCreativeCommonsLicense)
                            {
                                lines.Add(String.Format("© {0}", authors[0]));
                                lines.Add("All Rights Reserved");
                            }
                            else
                            {
                                // Include primary author in description if available
                                if (authors != null && authors.Length > 0)
                                {
                                    lines.Add(authors[0]);
                                }
                                // Include an actual description
                                if (description != null)
                                {
                                    lines.Add(App.ShortenForDescriptionText(description));
                                }
                            }
                            icon.SetDescriptionText(lines.ToArray());
                        }
                        else
                        {
                            // While metadata has not finished loading, check if this file is valid
                            bool          bFileValid = false;
                            SceneFileInfo rInfo      = m_SketchSet.GetSketchSceneFileInfo(iSketchIndex);
                            if (rInfo != null)
                            {
                                bFileValid = rInfo.Exists;
                            }

                            // If this file isn't valid, just keep the defaults and move on
                            if (!bFileValid)
                            {
                                icon.SetButtonTexture(m_UnknownImageTexture);
                                icon.ThumbnailLoaded = true;
                            }
                            else
                            {
                                m_AllIconTexturesAssigned = false;
                            }
                            if (!rInfo.Available)
                            {
                                m_AllSketchesAreAvailable = false;
                            }
                        }
                    }
                }
            }
Пример #8
0
        protected override void RefreshPage()
        {
            m_SketchSet.RequestOnlyLoadedMetadata(GetIconLoadIndices());
            m_AllIconTexturesAssigned = false;
            m_AllSketchesAreAvailable = false;

            // Disable all.
            foreach (var i in m_IconsOnFirstPage)
            {
                i.SetActive(false);
            }
            foreach (var i in m_IconsOnNormalPage)
            {
                i.SetActive(false);
            }

            // Base Refresh updates the modal parts of the panel, and we always want those refreshed.
            base.RefreshPage();

            bool polyDown = VrAssetService.m_Instance.NoConnection &&
                            (m_CurrentSketchSet == SketchSetType.Curated ||
                             m_CurrentSketchSet == SketchSetType.Liked);

            m_NoPolyConnectionMessage.SetActive(polyDown);

            bool outOfDate = !polyDown && !VrAssetService.m_Instance.Available &&
                             (m_CurrentSketchSet == SketchSetType.Curated ||
                              m_CurrentSketchSet == SketchSetType.Liked);

            m_OutOfDateMessage.SetActive(outOfDate);

            if (outOfDate || polyDown)
            {
                m_NoSketchesMessage.SetActive(false);
                m_NoDriveSketchesMessage.SetActive(false);
                m_NotLoggedInMessage.SetActive(false);
                m_NoLikesMessage.SetActive(false);
                m_ContactingServerMessage.SetActive(false);
                m_NoShowcaseMessage.SetActive(false);
                return;
            }

            bool refreshIcons = m_SketchSet.NumSketches > 0;

            // Show no sketches if we don't have sketches.
            m_NoSketchesMessage.SetActive(
                (m_CurrentSketchSet == SketchSetType.User) && (m_SketchSet.NumSketches <= 0));
            m_NoDriveSketchesMessage.SetActive(
                (m_CurrentSketchSet == SketchSetType.Drive) && (m_SketchSet.NumSketches <= 0));

            // Show sign in popup if signed out for liked or drive sketchsets
            bool showNotLoggedIn = !App.GoogleIdentity.LoggedIn &&
                                   (m_CurrentSketchSet == SketchSetType.Liked ||
                                    m_CurrentSketchSet == SketchSetType.Drive);

            refreshIcons = refreshIcons && !showNotLoggedIn;
            m_NotLoggedInMessage.SetActive(showNotLoggedIn && m_CurrentSketchSet == SketchSetType.Liked);
            m_NotLoggedInDriveMessage.SetActive(showNotLoggedIn &&
                                                m_CurrentSketchSet == SketchSetType.Drive);

            // Show no likes text & gallery button if we don't have liked sketches.
            m_NoLikesMessage.SetActive(
                (m_CurrentSketchSet == SketchSetType.Liked) &&
                (m_SketchSet.NumSketches <= 0) &&
                !m_SketchSet.IsActivelyRefreshingSketches &&
                App.GoogleIdentity.LoggedIn);

            // Show Contacting Server if we're talking to Poly.
            m_ContactingServerMessage.SetActive(
                (m_CurrentSketchSet == SketchSetType.Curated ||
                 m_CurrentSketchSet == SketchSetType.Liked ||
                 m_CurrentSketchSet == SketchSetType.Drive) &&
                (m_SketchSet.NumSketches <= 0) &&
                (m_SketchSet.IsActivelyRefreshingSketches && App.GoogleIdentity.LoggedIn));

            // Show Showcase error if we're in Showcase and don't have sketches.
            m_NoShowcaseMessage.SetActive(
                (m_CurrentSketchSet == SketchSetType.Curated) &&
                (m_SketchSet.NumSketches <= 0) &&
                !m_SketchSet.IsActivelyRefreshingSketches);

            // Refresh all icons if necessary.
            if (!refreshIcons)
            {
                return;
            }

            for (int i = 0; i < Icons.Count; i++)
            {
                LoadSketchButton icon = Icons[i] as LoadSketchButton;
                // Default to loading image
                icon.SetButtonTexture(m_LoadingImageTexture);
                icon.ThumbnailLoaded = false;

                // Set sketch index relative to page based index
                int iSketchIndex = m_IndexOffset + i;
                if (iSketchIndex >= m_SketchSet.NumSketches)
                {
                    iSketchIndex = -1;
                }
                icon.SketchIndex = iSketchIndex;
                icon.ResetScale();

                // Init icon according to availability of sketch
                GameObject go = icon.gameObject;
                if (m_SketchSet.IsSketchIndexValid(iSketchIndex))
                {
                    string sSketchName = m_SketchSet.GetSketchName(iSketchIndex);
                    icon.SetDescriptionText(App.ShortenForDescriptionText(sSketchName));
                    SceneFileInfo info = m_SketchSet.GetSketchSceneFileInfo(iSketchIndex);
                    if (info.Available)
                    {
                        m_SketchSet.PrecacheSketchModels(iSketchIndex);
                    }

                    if (info.TriangleCount is int triCount)
                    {
                        icon.WarningVisible = triCount >
                                              QualityControls.m_Instance.AppQualityLevels.WarningPolySketchTriangles;
                    }
                    else
                    {
                        icon.WarningVisible = false;
                    }
                    go.SetActive(true);
                }
                else
                {
                    go.SetActive(false);
                }
            }
        }