/// <summary> /// 描画 /// </summary> public void Draw() { if (currentScene == null) { return; } currentScene.Draw(); if (fade.GetFadeSwitch == E_FadeSwitch.Off) { return; } fade.Draw(); }
/// <summary> /// 描画 /// </summary> public void Draw() { if (currentScene == null) { return; } currentScene.Draw(); if (fade.GetFadeSwitch == E_FadeSwitch.Off) { return; } fade.Draw(); }