public void ButtonPressed(bool multiScene = false)
 {
     if (!SceneExtension.IsThisSceneActive(SceneExtension.MenuUiSceneName))
     {
         return;
     }
     StartCoroutine(multiScene
         ? SceneExtension.LoadMultiSceneSequence(levelName, true)
         : SceneExtension.LoadSingleSceneSequence(levelName, true));
 }