public void SceneJump(SceneEnum.Scenes sceneEnum) { startLoaded = true; lastScene = nowScene; nowScene = sceneEnum; asyncOperation = SceneManager.LoadSceneAsync(sceneEnum.ToString()); }
public void SceneJump(SceneEnum.Scenes sceneEnum, SceneEnum.Scenes fromScene) { nowScene = fromScene; SceneJump(sceneEnum); }