public static SceneEntityCommandInfo LoadEntityCommand(XElement node) { var info = new SceneEntityCommandInfo(); info.Placement = LoadEntityPlacement(node); return(info); }
public SceneCommandInfo Load(XElement node, string basePath) { var info = new SceneEntityCommandInfo(); info.Placement = _entityReader.Load(node); return(info); }
private void EntityCommand(SceneEntityCommandInfo command) { var entityId = command.Placement.Id ?? Guid.NewGuid().ToString(); var entity = Entities.CreateEntityWithId(entityId, command.Placement.entity); entity.GetComponent <PositionComponent>().SetPosition(command.Placement.screenX, command.Placement.screenY); if (!string.IsNullOrEmpty(command.Placement.state)) { entity.SendMessage(new StateMessage(null, command.Placement.state)); } entity.Start(this); }