Пример #1
0
        public override void Draw()
        {
            //--------------------Prepare Draw--------------------
            mScene.RenderList = mScene.RenderList.OrderBy(iobj => iobj.NormalZ).ToList();             //Wird DrawZ vom Character genommen wenn er als IObj betrachtet wird?
            //Temporär immer neu aufbauen, sollte später anders umgesetzt werden, wie RenderList
            List <Light> LightList = new List <Light>(mScene.Lights)
            {
                mLogic.ItemHandler.LanternLight
            };

            //--------------------Renderer (Game & Lighting)--------------------
            EngineSettings.Graphics.GraphicsDevice.SetRenderTarget(null);

            mRenderer.SetGBuffer();
            mRenderer.ClearGBuffer();
            mRenderer.Begin(mCamera.Transform);
            //Render Background
            mScene.BackgroundTexture.Draw(mRenderer);
            //Render Game
            foreach (InteractiveObject iObj in mScene.RenderList)
            {
                if (iObj.IsVisible)
                {
                    iObj.Draw(mRenderer);
                }
            }
            mRenderer.End();

            //--------------------DrawToScreen--------------------
            mRenderer.DisposeGBuffer();
            mRenderer.ProcessLight(LightList, mCamera.Transform);
            mRenderer.ProcessFinalScene();

            mRenderer.DrawFinalTargettOnScreen(mSpriteBatch);

            if (GameReferenzes.Level.Fog)
            {
                mRenderer.ApplyFog(mCamera.Transform);
            }

            //--------------------SpriteBatch WorldSpace(HUD & Infos)--------------------
            mSpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, mCamera.Transform);
            //Render ActionInfo
            mLogic.ActivityHandler.DrawActionInfo(mSpriteBatch, mHansel, mGretel);
            //Render ButtonHud
            mLogic.ActivityHandler.DrawActivityInstruction(mSpriteBatch, mHansel, mGretel);
            mSpriteBatch.End();

            //--------------------SpriteBatch ScreenSpace(PauseMenu & SceneSwitch)--------------------
            mSpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
            //Render SceneSwitch darken
            mSpriteBatch.Draw(TextureManager.Instance.GetElementByString("pixel"), new Rectangle(0, 0, 1280, 720), Color.Black * mLogic.SceneSwitchHandler.Fading);
            //Render PauseMenu
            if (mState == GameState.CollectableInfo)
            {
                mSpriteBatch.Draw(mSavegame.Collectables[mSavegame.Collectables.Count - 1].ShowTexture, new Vector2(50, 50), Color.White);
            }
            mPauseMenu.Draw(mSpriteBatch);
            if (mState == GameState.End)
            {
                mSpriteBatch.Draw(TextureManager.Instance.GetElementByString("pixel"), new Rectangle(0, 0, 1280, 720), Color.Black * mEndGameFading.Progress);
                mSpriteBatch.Draw(mEndGameTexture, Vector2.Zero, Color.White);
            }
            mSpriteBatch.End();

            #region Debug
#if DEBUG
            if (EngineSettings.IsDebug)
            {
                mSpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, mCamera.Transform);
                mScene.DrawDebug(mSpriteBatch);
                for (int i = mScene.RenderList.Count - 1; i >= 0; --i)
                {
                    mScene.RenderList[i].DrawDebug(mSpriteBatch);
                }
                //AIManager.Instance.DrawDebugAiGrid(mSpriteBatch);
                mSpriteBatch.End();

                SpriteFont    font = FontManager.Instance.GetElementByString("font");
                StringBuilder sb   = new StringBuilder();

                if (GameReferenzes.TargetPlayer != null && GameReferenzes.UntargetPlayer != null)
                {
                    sb.AppendLine("Abstand: " + Vector2.Distance(GameReferenzes.TargetPlayer.Position, GameReferenzes.UntargetPlayer.Position).ToString());
                }
                sb.AppendLine("--------------------Player--------------------");
                sb.AppendLine("Hansel: __Pos_ " + mHansel.SkeletonPosition.ToString() + " __CBox_ " + mHansel.CollisionBox.ToString() + " __BTemp_ " + mHansel.BodyTemperature.ToString());
                sb.AppendLine("Gretel: __Pos_ " + mGretel.SkeletonPosition.ToString() + " __CBox_ " + mGretel.CollisionBox.ToString() + " __BTemp_ " + mGretel.BodyTemperature.ToString());
                sb.AppendLine("--------------------Camera--------------------");
                sb.AppendLine("Camera: __Pos_ " + (mCamera.Position - new Vector2(EngineSettings.VirtualResWidth, EngineSettings.VirtualResHeight) / 2).ToString() + " __GameScreen_ " + mCamera.GameScreen.ToString());
                sb.AppendLine("--------------------ActivityStates--------------------");
                sb.AppendLine("Hansel: __State_ " + mHansel.mCurrentState + " __ActivityState_ " + mHansel.mCurrentActivity.GetType().ToString());
                sb.AppendLine("Gretel: __State_ " + mGretel.mCurrentState + " __ActivityState " + mGretel.mCurrentActivity.GetType().ToString());
                sb.AppendLine("--------------------ThumbstickRotation--------------------");
                sb.AppendLine("Rotation: " + mHansel.Input.LeftStickRotation.ToString());
                sb.AppendLine("Mit Uhrzeiger");
                for (int i = 0; i < (int)(mHansel.Input.LeftStickRotation * 1000); ++i)
                {
                    sb.Append("|");
                }
                sb.AppendLine("");
                sb.AppendLine("Gegen Uhrzeiger");
                for (int i = 0; i > (int)(mHansel.Input.LeftStickRotation * 1000); --i)
                {
                    sb.Append("|");
                }
                sb.AppendLine("");
                sb.AppendLine("-------------------- --------------------");

                mSpriteBatch.Begin();
                mSpriteBatch.DrawString(font, sb, new Vector2(10, 10), Color.White * 0.5f, 0f, Vector2.Zero, 1.1f, SpriteEffects.None, 0f);
                mSpriteBatch.End();
            }
#endif
            #endregion
        }