public static void Unload() { _sceneContents.Dispose(); RectangleTexture.ClearCache(); RectangleBorderTexture.ClearCache(); LineTexture.ClearCache(); ConeTexture.ClearCache(); CometTexture.ClearCache(); CircleTexture.ClearCache(); _sceneContents = new SceneContents(_game.Content); DefaultFont.Load(_game.Content); }
public static void Unload() { _sceneContents.Dispose(); _sceneContents = new SceneContents(_game.Content); DefaultFont.Load(_game.Content); }
public static void Init(Game game) { _game = game; _sceneContents = new SceneContents(_game.Content); }
public static void Unload() { _sceneContents.Dispose(); _sceneContents = new SceneContents(CurrentGame.ContentManager); DefaultFont.Load(CurrentGame.ContentManager); }
public static void Init() { _sceneContents = new SceneContents(CurrentGame.ContentManager); }