Пример #1
0
        internal void _ChangeState(SceneChunk.States stateId)
        {
            var state = this.stateSet.FindState(stateId);

            if (null != state)
            {
                this.controller.ChangeState(state);
            }
        }
Пример #2
0
 public ChunkState(SceneChunk.States stateId)
 {
     this.stateId     = stateId;
     this.loadStateId = this.unloadStateId = SceneChunk.States.INVALID;
 }
Пример #3
0
 public ChunkUnloadedState(SceneChunk.States stateId) : base(stateId)
 {
 }
Пример #4
0
 public ChunkObjectLoadingState(SceneChunk.States stateId) : base(stateId)
 {
 }
Пример #5
0
 public ChunkDataLoadingState(SceneChunk.States stateId) : base(stateId)
 {
 }