internal void _ChangeState(SceneChunk.States stateId) { var state = this.stateSet.FindState(stateId); if (null != state) { this.controller.ChangeState(state); } }
public ChunkState(SceneChunk.States stateId) { this.stateId = stateId; this.loadStateId = this.unloadStateId = SceneChunk.States.INVALID; }
public ChunkUnloadedState(SceneChunk.States stateId) : base(stateId) { }
public ChunkObjectLoadingState(SceneChunk.States stateId) : base(stateId) { }
public ChunkDataLoadingState(SceneChunk.States stateId) : base(stateId) { }