Пример #1
0
    public void StartNewGame()
    {
        gs.NewGame();

        state.SetGameState(GameStateScript.GameState.PLAYING_GAME);
        state.SetPlayState(GameStateScript.PlayState.PLAYER);

        // do scene manager change/fade out to new scene
        scene.FadeOutOnSceneExit(scene.fadeOutTime, 4);
    }
Пример #2
0
    public void SaveGame()
    {
        Debug.Log("Saving Game");
        gm.gameState       = _GM_Script.GameState.SAVING_GAME;
        gm.state.gameState = GameStateScript.GameState.SAVING_GAME;

        hidethis.SetActive(false);
        waiting = true;
        scene.FadeOutOnSceneExit(scene.fadeOutTime, 1);
    }
Пример #3
0
 public void SelectMenuHandler(int button)
 {
     if (button == 0)                // key item
     {
         state = MenuState.KEYITEM;
         itemMenu.SetActive(true);
         gameMenu.SetActive(false);
         returnItem.Select();
         key.DisplayKeyItems();
     }
     else if (button == 1)           // controls
     {
         state = MenuState.CONTROLS;
         controlMenu.SetActive(true);
         gameMenu.SetActive(false);
         returnControl.Select();
     }
     else if (button == 2)           // quit game
     {
         // quit game
         scene.FadeOutOnSceneExit(scene.fadeOutTime, 0);
     }
     else if (button == 3)        // exit menu
     {
         CancelMenuHandler();
     }
     else if (button == 4)     // return from item
     {
         CancelMenuHandler();
     }
     else if (button == 5)  // return from controls
     {
         CancelMenuHandler();
     }
 }
Пример #4
0
    public void LoadGame()
    {
        numsave = PlayerPrefs.GetInt("NumSave", 0);
        if (numsave == 0)
        {
            gs.NewGame();
            PlayerPrefs.Save();
            Debug.Log("No Saves To Load");
        }
        else
        {
            gs.LoadData();
            Debug.Log("Loading Save");
        }

        scene.FadeOutOnSceneExit(scene.fadeOutTime, 4);
    }
Пример #5
0
 void CheckGameOver()
 {
     if (player.PlayerHP <= 0)
     {
         playState = PlayState.NONE;
         gameState = GameState.GAME_OVER;
         // Transfer to game over scene
         scene.FadeOutOnSceneExit(scene.fadeOutTime, 2);
     }
 }
Пример #6
0
 void GetOnElevator()
 {
     scene.FadeOutOnSceneExit(scene.fadeOutTime, 5);
 }
Пример #7
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    public void SaveGame()
    {
        state.gameState = _GM_Script.GameState.SAVING_GAME;

        scene.FadeOutOnSceneExit(scene.fadeOutTime, 1);
    }
Пример #8
0
 public void ExitToFloor()
 {
     scene.FadeOutOnSceneExit(scene.fadeOutTime, FLOOR_EXIT_SCENE);
 }