private void Awake() { _player = _playerObject.GetComponentInChildren <PlayerController>(); _startSpeed = _player.WalkSpeed; _sceneChangeObject = GameObject.Find("SceneChangeEffectTrigger"); _sceneChange = _sceneChangeObject.GetComponent <SceneChangeEffectTrigger>(); }
private void Awake() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; _fearManagerObject = GameObject.Find("FearManager"); _fearManager = _fearManagerObject.GetComponent <FearManager>(); _sceneChangeObject = GameObject.Find("SceneChangeEffectTrigger"); _sceneChange = _sceneChangeObject.GetComponent <SceneChangeEffectTrigger>(); _pauseDisplay = transform.GetChild(0).gameObject; }
private void Awake() { //情報取得 _sceneChangeTriggerObject = GameObject.Find("SceneChangeEffectTrigger"); _sceneChangeTrigger = _sceneChangeTriggerObject.GetComponent <SceneChangeEffectTrigger>(); _patrolObject = GameObject.Find("PatrolPoints"); foreach (Transform child in _patrolObject.transform) { _patrolPoint.Add(child); } _agent = GetComponent <NavMeshAgent>(); _enemyBrain = gameObject.GetComponentInChildren <ChangeTargetPoint>(); audioSource = GetComponent <AudioSource>(); }