Пример #1
0
    private void Awake()
    {
        _player     = _playerObject.GetComponentInChildren <PlayerController>();
        _startSpeed = _player.WalkSpeed;

        _sceneChangeObject = GameObject.Find("SceneChangeEffectTrigger");
        _sceneChange       = _sceneChangeObject.GetComponent <SceneChangeEffectTrigger>();
    }
Пример #2
0
    private void Awake()
    {
        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;

        _fearManagerObject = GameObject.Find("FearManager");
        _fearManager       = _fearManagerObject.GetComponent <FearManager>();

        _sceneChangeObject = GameObject.Find("SceneChangeEffectTrigger");
        _sceneChange       = _sceneChangeObject.GetComponent <SceneChangeEffectTrigger>();

        _pauseDisplay = transform.GetChild(0).gameObject;
    }
Пример #3
0
    private void Awake()
    {
        //情報取得
        _sceneChangeTriggerObject = GameObject.Find("SceneChangeEffectTrigger");
        _sceneChangeTrigger       = _sceneChangeTriggerObject.GetComponent <SceneChangeEffectTrigger>();

        _patrolObject = GameObject.Find("PatrolPoints");
        foreach (Transform child in _patrolObject.transform)
        {
            _patrolPoint.Add(child);
        }

        _agent = GetComponent <NavMeshAgent>();

        _enemyBrain = gameObject.GetComponentInChildren <ChangeTargetPoint>();

        audioSource = GetComponent <AudioSource>();
    }