public override void Tick() { base.Tick(); bool canSee = shouldSee(); this.SetClass("hidden", !canSee); if (!canSee) { return; } Angles camAngles = new Angles(0, Time.Now * 100 % 360, 0); float camHeight = (float)(20f + Math.Sin(Time.Now)); coneScene.SetCamera(camAngles.Normal.Direction * 125 + Vector3.Down * camHeight, camAngles + new Angles(0, -180, 0), 35); coneText.Text = $"Please wait {HSGame.Instance.CurrentRound.RoundTime} moments"; }
public override void Tick() { base.Tick(); var player = Local.Pawn as ExtractionPlayer; if (player == null) { return; } heroText.Text = $"{player.HeroData.Name}"; CamAngles.yaw = 180; if (player.GetActiveAnimator() is ExtractionPlayerAnimator animator) { // Animation overrides animator.Params["lookat_pos"] = new Vector3(10, 0, 0); foreach (var animParam in animator.Params) { if (animParam.Value is int intAnimValue) { playerPreview.SetAnimParam(animParam.Key, intAnimValue); } else if (animParam.Value is bool boolAnimValue) { playerPreview.SetAnimParam(animParam.Key, boolAnimValue); } else if (animParam.Value is float floatAnimValue) { playerPreview.SetAnimParam(animParam.Key, floatAnimValue); } else if (animParam.Value is Vector3 vector3AnimValue) { playerPreview.SetAnimParam(animParam.Key, vector3AnimValue); } } CamAngles.yaw = 160; } playerPreview.Update(Time.Now - startTime); sceneCapture?.SetCamera(Vector3.Up * 60 + CamAngles.Direction * -50, CamAngles, 30); }
private void LoadWorld() { DeleteScene(); using (SceneWorld.SetCurrent(new SceneWorld())) { playerPreview = new AnimSceneObject(Model.Load(ExtractionConfig.PlayerModel), Transform.Zero); Light.Point(Vector3.Up * 150.0f, 200.0f, Color.White * 5000.0f); Light.Point(Vector3.Up * 100.0f + Vector3.Forward * 100.0f, 200, Color.White * 15000.0f); sceneCapture = SceneCapture.Create("portrait", 256, 256); sceneCapture.AmbientColor = new Color(0.8f, 0.8f, 0.8f); sceneCapture.SetCamera(Vector3.Up * 100 + CamAngles.Direction * -50, CamAngles, 45); // TODO: Clothes startTime = Time.Now; } }