public override void OnInspectorGUI()
        {
            if (GUILayout.Button("Reset"))
            {
                SceneCameraController sceneCameraController = target as SceneCameraController;
                sceneCameraController.Reset();
            }

            base.OnInspectorGUI();
        }
Пример #2
0
    void Start()
    {
        SceneCameraController sceneCameraController = gameObject.AddComponent <SceneCameraController> ();

        sceneCameraController.mainCameraTrans = mainCamera.transform.parent;
    }