public override void OnInspectorGUI() { if (GUILayout.Button("Reset")) { SceneCameraController sceneCameraController = target as SceneCameraController; sceneCameraController.Reset(); } base.OnInspectorGUI(); }
void Start() { SceneCameraController sceneCameraController = gameObject.AddComponent <SceneCameraController> (); sceneCameraController.mainCameraTrans = mainCamera.transform.parent; }