Пример #1
0
 public static void LoadAsset(string assetPath)
 {
     SceneCache._cache = (AssetDatabase.LoadAllAssetsAtPath(assetPath).Cast <ScriptableObject>().ToArray <ScriptableObject>().Single((ScriptableObject obj) => obj as SceneCache != null) as SceneCache);
     if (SceneCache.cache == null)
     {
         Debug.Log("Dungeon: Cannot find serialized dungeon cache, creating new instance");
         SceneCache.CreatAsset(assetPath);
     }
 }
Пример #2
0
 public static void LoadDungeon(string assetPath, string scenePath)
 {
     SceneCache.CreatAsset(assetPath);
     SceneCache.cache.scenePath = scenePath;
     SceneCache.OnCacheChange();
 }