Пример #1
0
        /// <summary>
        /// Adds a polygon.
        /// </summary>
        public void AddPolygon(GeoCoordinate[] points, int color, float width, bool fill)
        {
            if (points == null)
            {
                throw new ArgumentNullException();
            }

            var x = new double[points.Length];
            var y = new double[points.Length];

            for (int idx = 0; idx < points.Length; idx++)
            {
                // update envelope.
                if (_envelope == null)
                { // create initial envelope.
                    _envelope = new GeoCoordinateBox(points[idx], points[idx]);
                }
                // also include the current point.
                _envelope.ExpandWith(points[idx]);

                var projected = _projection.ToPixel(points[idx]);
                x[idx] = projected[0];
                y[idx] = projected[1];
            }

            var pointsId = _scene.AddPoints(x, y);

            if (pointsId.HasValue)
            {
                _scene.AddStylePolygon(pointsId.Value, 0, float.MinValue, float.MaxValue, color, width, fill);
                this.RaiseLayerChanged();
            }
        }
Пример #2
0
        /// <summary>
        /// Adds a polyline.
        /// </summary>
        /// <param name="points"></param>
        /// <param name="color"></param>
        /// <param name="width"></param>
        /// <param name="fill"></param>
        /// <returns></returns>
        public void AddPolygon(GeoCoordinate[] points, int color, float width, bool fill)
        {
            var x = new double[points.Length];
            var y = new double[points.Length];

            for (int idx = 0; idx < points.Length; idx++)
            {
                var projected = _projection.ToPixel(points[idx]);
                x[idx] = projected[0];
                y[idx] = projected[1];
            }

            var pointsId = _scene.AddPoints(x, y);

            if (pointsId.HasValue)
            {
                _scene.AddStylePolygon(pointsId.Value, 0, float.MinValue, float.MaxValue, color, width, fill);
                this.RaiseLayerChanged();
            }
        }
Пример #3
0
        /// <summary>
        /// Merges objects from the given scene for the given zoom level.
        /// </summary>
        /// <param name="target"></param>
        /// <param name="source"></param>
        /// <param name="idx"></param>
        private void MergeObjects(Scene2D target, Scene2D source, int idx)
        {
            var lines      = new Dictionary <Scene2D.ScenePoints, Scene2DStylesSet>();
            var linesIndex = new QuadTree <PointF2D, Scene2D.ScenePoints>();

            var polygons = new Dictionary <Scene2D.ScenePoints, Scene2DStylesSet>();
            //var polygonsIndex = new QuadTree<PointF2D, Scene2D.ScenePoints>();

            Dictionary <uint, SceneObject> sceneObjects = source.GetSceneObjectsAt(idx);
            float zoomFactor = source.GetMaximumZoomFactorAt(idx);
            float epsilon    = source.CalculateSimplificationEpsilon(zoomFactor);

            foreach (var sceneObject in sceneObjects)
            {
                if (sceneObject.Value.Enum == SceneObjectType.LineObject)
                { // the scene object is a line object.
                    var sceneLineObject             = sceneObject.Value as SceneLineObject;
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineObject.GeoId);
                    Scene2DStylesSet    stylesSet   = null;
                    if (!lines.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        lines.Add(scenePoints, stylesSet);

                        // add scenePoints to the index.
                        linesIndex.Add(new PointF2D(scenePoints.X[0], scenePoints.Y[0]), scenePoints);
                        linesIndex.Add(new PointF2D(scenePoints.X[scenePoints.X.Length - 1], scenePoints.Y[scenePoints.Y.Length - 1]), scenePoints);
                    }
                    stylesSet.AddStyleLine(sceneLineObject.StyleId);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.LineTextObject)
                {
                    var sceneLineTextObject         = sceneObject.Value as SceneLineTextObject;
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineTextObject.GeoId);
                    Scene2DStylesSet    stylesSet   = null;
                    if (!lines.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        lines.Add(scenePoints, stylesSet);

                        // add scenePoints to the index.
                        linesIndex.Add(new PointF2D(scenePoints.X[0], scenePoints.Y[0]), scenePoints);
                        linesIndex.Add(new PointF2D(scenePoints.X[scenePoints.X.Length - 1], scenePoints.Y[scenePoints.Y.Length - 1]), scenePoints);
                    }
                    stylesSet.AddStyleLineText(sceneLineTextObject.StyleId, sceneLineTextObject.TextId);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.IconObject)
                {
                    throw new NotSupportedException("Icons not yet supported!");
                    //var sceneIconObject = (sceneObject.Value as SceneIconObject);
                    //Scene2D.ScenePoint scenePoint = source.GetPoint(sceneIconObject.GeoId);
                    //source.GetStyleIcon(
                    //target.AddIcon(target.AddPoint(scenePoint.X, scenePoint.Y);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.PointObject)
                {
                    var scenePointObject          = (sceneObject.Value as ScenePointObject);
                    Scene2D.ScenePoint scenePoint = source.GetPoint(scenePointObject.GeoId);
                    StylePoint         stylePoint = source.GetStylePoint(scenePointObject.StyleId);

                    target.AddStylePoint(target.AddPoint(scenePoint.X, scenePoint.Y), stylePoint.Layer, stylePoint.MinZoom, stylePoint.MaxZoom,
                                         stylePoint.Color, stylePoint.Size);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.PolygonObject)
                { // the scene object is a polygon.
                    var scenePolygonObject          = (sceneObject.Value as ScenePolygonObject);
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneObject.Value.GeoId);
                    Scene2DStylesSet    stylesSet   = null;
                    if (!polygons.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        polygons.Add(scenePoints, stylesSet);

                        //// add scenePoints to the index.
                        //polygonsIndex.Add(new PointF2D(scenePoints.X[0], scenePoints.Y[0]), scenePoints);
                        //polygonsIndex.Add(new PointF2D(scenePoints.X[scenePoints.X.Length - 1], scenePoints.Y[scenePoints.Y.Length - 1]), scenePoints);
                    }
                    stylesSet.AddStylePolygon(scenePolygonObject.StyleId);

                    //var scenePolygonObject = (sceneObject.Value as ScenePolygonObject);
                    //Scene2D.ScenePoints scenePoints = source.GetPoints(sceneObject.Value.GeoId);
                    //StylePolygon stylePolygon = source.GetStylePolygon(sceneObject.Value.StyleId);

                    //uint? pointsId = target.AddPoints(scenePoints.X, scenePoints.Y);
                    //if (pointsId.HasValue)
                    //{
                    //    target.AddStylePolygon(pointsId.Value, stylePolygon.Layer, stylePolygon.MinZoom, stylePolygon.MaxZoom,
                    //        stylePolygon.Color, stylePolygon.Width, stylePolygon.Fill);
                    //}
                }
                else if (sceneObject.Value.Enum == SceneObjectType.TextObject)
                {
                    var sceneTextObject           = (sceneObject.Value as SceneTextObject);
                    Scene2D.ScenePoint scenePoint = source.GetPoint(sceneObject.Value.GeoId);
                    StyleText          styleText  = source.GetStyleText(sceneTextObject.StyleId);
                    string             text       = source.GetText(sceneTextObject.TextId);

                    target.AddText(target.AddPoint(scenePoint.X, scenePoint.Y), styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                                   styleText.Size, text, styleText.Color, styleText.HaloColor, styleText.HaloRadius, styleText.Font);
                }
            }

            // loop until there are no more candidates.
            int   totalLines     = lines.Count;
            float latestProgress = 0;

            while (lines.Count > 0)
            {
                var line = lines.First();
                lines.Remove(line.Key);

                // report progress.
                float progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                if (progress != latestProgress)
                {
                    OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                                                    "Merging lines @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines, zoomFactor, epsilon);
                    latestProgress = progress;
                }

                // copy the coordinates to lists.
                double[] x = line.Key.X.Clone() as double[];
                double[] y = line.Key.Y.Clone() as double[];

                // find a matching line.
                int mergeCount = 1;
                Scene2D.ScenePoints found;
                MatchPosition       foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                while (found != null)
                { // TODO: keep expanding and duplicating until not possible anymore.
                    // remove the found line.
                    lines.Remove(found);

                    // report progress.
                    progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                    if (progress != latestProgress)
                    {
                        OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                                                        "Merging lines @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines, zoomFactor, epsilon);
                        latestProgress = progress;
                    }

                    // add the line.
                    int lengthBefore = x.Length;
                    Array.Resize(ref x, x.Length + found.X.Length - 1);
                    Array.Resize(ref y, y.Length + found.Y.Length - 1);

                    switch (foundPosition)
                    {
                    case MatchPosition.FirstFirst:
                        found.X.InsertToReverse(1, x, 0, found.X.Length - 1);
                        found.Y.InsertToReverse(1, y, 0, found.Y.Length - 1);
                        break;

                    case MatchPosition.FirstLast:
                        found.X.InsertTo(0, x, 0, found.X.Length - 1);
                        found.Y.InsertTo(0, y, 0, found.Y.Length - 1);
                        break;

                    case MatchPosition.LastFirst:
                        found.X.CopyTo(x, lengthBefore - 1);
                        found.Y.CopyTo(y, lengthBefore - 1);
                        break;

                    case MatchPosition.LastLast:
                        found.X.CopyToReverse(x, lengthBefore - 1);
                        found.Y.CopyToReverse(y, lengthBefore - 1);
                        break;
                    }

                    // select a new line.
                    foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                    mergeCount++;
                }

                // simplify first.
                double[][] simplified = OsmSharp.Math.Algorithms.SimplifyCurve.Simplify(new double[][] { x, y },
                                                                                        epsilon);

                // add the new points.
                uint?pointsId = target.AddPoints(simplified[0], simplified[1]);

                // add points again with appropriate styles.
                if (pointsId.HasValue)
                {
                    foreach (var style in line.Value)
                    {
                        var scene2DStyleLine = (style as Scene2DStyleLine);
                        if (scene2DStyleLine != null)
                        {
                            StyleLine styleLine = source.GetStyleLine(scene2DStyleLine.StyleLineId);
                            target.AddStyleLine(pointsId.Value, styleLine.Layer, styleLine.MinZoom, styleLine.MaxZoom,
                                                styleLine.Color, styleLine.Width, styleLine.LineJoin, styleLine.Dashes);
                            continue;
                        }
                        var scene2DStyleLineText = (style as Scene2DStyleLineText);
                        if (scene2DStyleLineText != null)
                        {
                            StyleText styleText = source.GetStyleLineText(scene2DStyleLineText.StyleLineTextId);
                            string    text      = source.GetText(scene2DStyleLineText.TextId);
                            target.AddStyleLineText(pointsId.Value, styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                                                    styleText.Color, styleText.Size, text, styleText.Font, styleText.HaloColor, styleText.HaloRadius);
                            continue;
                        }
                    }
                }
            }

            // loop until there are no more candidates.
            totalLines     = polygons.Count;
            latestProgress = 0;
            while (polygons.Count > 0)
            {
                var polygon = polygons.First();
                polygons.Remove(polygon.Key);

                // report progress.
                float progress = (float)System.Math.Round((((double)(totalLines - polygons.Count) / (double)totalLines) * 100));
                if (progress != latestProgress)
                {
                    OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                                                    "Merging polygons @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - polygons.Count, totalLines, zoomFactor, epsilon);
                    latestProgress = progress;
                }

                // copy the coordinates to lists.
                double[] x = polygon.Key.X.Clone() as double[];
                double[] y = polygon.Key.Y.Clone() as double[];

                //// find a matching line.
                //int mergeCount = 1;
                //Scene2D.ScenePoints found;
                //MatchPosition foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                //while (found != null)
                //{ // TODO: keep expanding and duplicating until not possible anymore.
                //    // remove the found line.
                //    lines.Remove(found);

                //    // report progress.
                //    progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                //    if (progress != latestProgress)
                //    {
                //        OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                //            "Merging lines @z{3}e{4} ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines, zoomFactor, epsilon);
                //        latestProgress = progress;
                //    }

                //    // add the line.
                //    int lengthBefore = x.Length;
                //    Array.Resize(ref x, x.Length + found.X.Length - 1);
                //    Array.Resize(ref y, y.Length + found.Y.Length - 1);

                //    switch (foundPosition)
                //    {
                //        case MatchPosition.FirstFirst:
                //            found.X.InsertToReverse(1, x, 0, found.X.Length - 1);
                //            found.Y.InsertToReverse(1, y, 0, found.Y.Length - 1);
                //            break;
                //        case MatchPosition.FirstLast:
                //            found.X.InsertTo(0, x, 0, found.X.Length - 1);
                //            found.Y.InsertTo(0, y, 0, found.Y.Length - 1);
                //            break;
                //        case MatchPosition.LastFirst:
                //            found.X.CopyTo(x, lengthBefore - 1);
                //            found.Y.CopyTo(y, lengthBefore - 1);
                //            break;
                //        case MatchPosition.LastLast:
                //            found.X.CopyToReverse(x, lengthBefore - 1);
                //            found.Y.CopyToReverse(y, lengthBefore - 1);
                //            break;
                //    }

                //    // select a new line.
                //    foundPosition = this.FindMatch(linesIndex, lines, x, y, line.Value, epsilon, out found);
                //    mergeCount++;
                //}

                // simplify first.
                double[][] simplified = OsmSharp.Math.Algorithms.SimplifyCurve.Simplify(new double[][] { x, y },
                                                                                        epsilon);

                // add the new points.
                uint?pointsId = target.AddPoints(simplified[0], simplified[1]);

                // add points again with appropriate styles.
                if (pointsId.HasValue)
                {
                    foreach (var style in polygon.Value)
                    {
                        var scene2DStylePolygon = (style as Scene2DStylePolygon);
                        if (scene2DStylePolygon != null)
                        {
                            StylePolygon stylePolygon = source.GetStylePolygon(scene2DStylePolygon.StylePolygonId);
                            target.AddStylePolygon(pointsId.Value, stylePolygon.Layer, stylePolygon.MinZoom, stylePolygon.MaxZoom,
                                                   stylePolygon.Color, stylePolygon.Width, stylePolygon.Fill);
                            continue;
                        }
                    }
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Translates a lineair ring.
        /// </summary>
        /// <param name="scene">The scene to add primitives to.</param>
        /// <param name="projection">The projection used to convert the objects.</param>
        /// <param name="lineairRing"></param>
        private void TranslateLineairRing(Scene2D scene, IProjection projection, LineairRing lineairRing)
        {
            // build the rules.
            List <MapCSSRuleProperties> rules =
                this.BuildRules(new MapCSSObject(lineairRing));

            // validate what's there.
            if (rules.Count == 0)
            {
                return;
            }

            // get x/y.
            double[] x = null, y = null;
            if (lineairRing.Coordinates != null &&
                lineairRing.Coordinates.Count > 0)
            { // pre-calculate x/y.
                x = new double[lineairRing.Coordinates.Count];
                y = new double[lineairRing.Coordinates.Count];
                for (int idx = 0; idx < lineairRing.Coordinates.Count; idx++)
                {
                    x[idx] = projection.LongitudeToX(
                        lineairRing.Coordinates[idx].Longitude);
                    y[idx] = projection.LatitudeToY(
                        lineairRing.Coordinates[idx].Latitude);
                }

                // simplify.
                if (x.Length > 2)
                {
                    double[][] simplified = SimplifyCurve.Simplify(new double[][] { x, y }, 0.0001);
                    x = simplified[0];
                    y = simplified[1];
                }
            }
            // add the z-index.
            foreach (var rule in rules)
            {
                float minZoom = (float)projection.ToZoomFactor(rule.MinZoom);
                float maxZoom = (float)projection.ToZoomFactor(rule.MaxZoom);

                int zIndex;
                if (!rule.TryGetProperty <int>("zIndex", out zIndex))
                {
                    zIndex = 0;
                }

                // interpret the results.
                if (x != null)
                { // there is a valid interpretation of this way.
                    int color;
                    int fillColor;
                    if (rule.TryGetProperty("fillColor", out fillColor))
                    { // render as an area.
                        float fillOpacity;
                        if (rule.TryGetProperty("fillOpacity", out fillOpacity))
                        {
                            SimpleColor simpleFillColor = new SimpleColor()
                            {
                                Value = fillColor
                            };
                            fillColor = SimpleColor.FromArgb((int)(255 * fillOpacity),
                                                             simpleFillColor.R, simpleFillColor.G, simpleFillColor.B).Value;
                        }
                        uint?pointsId = scene.AddPoints(x, y);
                        if (pointsId.HasValue)
                        {
                            scene.AddStylePolygon(pointsId.Value, this.CalculateSceneLayer(OffsetArea, zIndex), minZoom, maxZoom, fillColor, 1, true);
                            if (rule.TryGetProperty("color", out color))
                            {
                                scene.AddStylePolygon(pointsId.Value, this.CalculateSceneLayer(OffsetCasing, zIndex), minZoom, maxZoom, color, 1, false);
                            }
                        }
                    }
                }
            }
        }
Пример #5
0
        /// <summary>
        /// Translates a way.
        /// </summary>
        /// <param name="scene">The scene to add primitives to.</param>
        /// <param name="projection">The projection used to convert the objects.</param>
        /// <param name="way"></param>
        private void TranslateWay(Scene2D scene, IProjection projection, CompleteWay way)
        {
            // build the rules.
            List <MapCSSRuleProperties> rules =
                this.BuildRules(new MapCSSObject(way));

            // validate what's there.
            if (rules.Count == 0)
            {
                return;
            }

            // get x/y.
            double[] x = null, y = null;
            if (x == null)
            { // pre-calculate x/y.
                x = new double[way.Nodes.Count];
                y = new double[way.Nodes.Count];
                for (int idx = 0; idx < way.Nodes.Count; idx++)
                {
                    x[idx] = projection.LongitudeToX(
                        way.Nodes[idx].Coordinate.Longitude);
                    y[idx] = projection.LatitudeToY(
                        way.Nodes[idx].Coordinate.Latitude);
                }

                // simplify.
                if (x.Length > 2)
                {
                    double[][] simplified = SimplifyCurve.Simplify(new double[][] { x, y }, 0.0001);
                    x = simplified[0];
                    y = simplified[1];
                }
            }

            // add the z-index.
            foreach (var rule in rules)
            {
                float minZoom = (float)projection.ToZoomFactor(rule.MinZoom);
                float maxZoom = (float)projection.ToZoomFactor(rule.MaxZoom);

                int zIndex;
                if (!rule.TryGetProperty <int>("zIndex", out zIndex))
                {
                    zIndex = 0;
                }

                // interpret the results.
                if (x != null)
                { // there is a valid interpretation of this way.
                    int  color;
                    bool renderAsLine = true;
                    if (way.IsOfType(MapCSSTypes.Area))
                    { // the way is an area. check if it can be rendered as an area.
                        int fillColor;
                        if (rule.TryGetProperty("fillColor", out fillColor))
                        { // render as an area.
                            uint?pointsId = scene.AddPoints(x, y);
                            if (pointsId.HasValue)
                            {
                                scene.AddStylePolygon(pointsId.Value, this.CalculateSceneLayer(OffsetArea, zIndex), minZoom, maxZoom, fillColor, 1, true);
                                if (rule.TryGetProperty("color", out color))
                                {
                                    scene.AddStylePolygon(pointsId.Value, this.CalculateSceneLayer(OffsetCasing, zIndex), minZoom, maxZoom, color, 1, false);
                                }
                            }
                            renderAsLine = false; // was validly rendered als a line.
                        }
                    }

                    if (renderAsLine)
                    { // was not rendered as an area.
                        // the way has to rendered as a line.
                        LineJoin lineJoin;
                        if (!rule.TryGetProperty("lineJoin", out lineJoin))
                        {
                            lineJoin = LineJoin.Miter;
                        }
                        int[] dashes;
                        if (!rule.TryGetProperty("dashes", out dashes))
                        {
                            dashes = null;
                        }
                        if (rule.TryGetProperty("color", out color))
                        {
                            float casingWidth;
                            int   casingColor;
                            if (!rule.TryGetProperty("casingWidth", out casingWidth))
                            {
                                casingWidth = 0;
                            }
                            if (!rule.TryGetProperty("casingColor", out casingColor))
                            { // casing: use the casing layer.
                                casingColor = -1;
                            }
                            float width;
                            if (!rule.TryGetProperty("width", out width))
                            {
                                width = 1;
                            }
                            uint?pointsId = scene.AddPoints(x, y);
                            if (pointsId.HasValue)
                            {
                                if (casingWidth > 0)
                                { // adds the casing
                                    scene.AddStyleLine(pointsId.Value, this.CalculateSceneLayer(OffsetCasing, zIndex),
                                                       minZoom, maxZoom, casingColor, width + (casingWidth * 2), lineJoin, dashes);
                                }
                                if (dashes == null)
                                { // dashes not set, use line offset.
                                    scene.AddStyleLine(pointsId.Value, this.CalculateSceneLayer(OffsetLine, zIndex),
                                                       minZoom, maxZoom, color, width, lineJoin, dashes);
                                }
                                else
                                { // dashes set, use line pattern offset.
                                    scene.AddStyleLine(pointsId.Value, this.CalculateSceneLayer(OffsetLinePattern, zIndex),
                                                       minZoom, maxZoom, color, width, lineJoin, dashes);
                                }

                                int    textColor;
                                int    fontSize;
                                string nameTag;
                                if (!rule.TryGetProperty("fontSize", out fontSize))
                                {
                                    fontSize = 10;
                                }
                                if (rule.TryGetProperty("text", out nameTag) &&
                                    rule.TryGetProperty("textColor", out textColor))
                                {
                                    int haloColor;
                                    int?haloColorNullable = null;
                                    if (rule.TryGetProperty("textHaloColor", out haloColor))
                                    {
                                        haloColorNullable = haloColor;
                                    }
                                    int haloRadius;
                                    int?haloRadiusNullable = null;
                                    if (rule.TryGetProperty("textHaloRadius", out haloRadius))
                                    {
                                        haloRadiusNullable = haloRadius;
                                    }
                                    string fontFamily;
                                    if (!rule.TryGetProperty("fontFamily", out fontFamily))
                                    {
                                        fontFamily = "Arial"; // just some default font.
                                    }
                                    string name;
                                    if (way.Tags.TryGetValue(nameTag, out name))
                                    {
                                        scene.AddStyleLineText(pointsId.Value, this.CalculateSceneLayer(OffsetLineText, zIndex),
                                                               minZoom, maxZoom, textColor, fontSize, name, fontFamily, haloColorNullable, haloRadiusNullable);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #6
0
        /// <summary>
        /// Merges objects from the given scene for the given zoom level.
        /// </summary>
        /// <param name="target"></param>
        /// <param name="source"></param>
        /// <param name="idx"></param>
        private void MergeObjects(Scene2D target, Scene2D source, int idx)
        {
            Dictionary<Scene2D.ScenePoints, Scene2DStylesSet> lines = new Dictionary<Scene2D.ScenePoints, Scene2DStylesSet>();
            Dictionary<PointF2D, HashSet<Scene2D.ScenePoints>> endpoints = new Dictionary<PointF2D, HashSet<Scene2D.ScenePoints>>();
            Dictionary<uint, SceneObject> sceneObjects = source.GetSceneObjectsAt(idx);
            foreach (var sceneObject in sceneObjects)
            {
                if (sceneObject.Value.Enum == SceneObjectType.LineObject)
                { // the scene object is a line object.
                    var sceneLineObject = sceneObject.Value as SceneLineObject;
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineObject.GeoId);
                    Scene2DStylesSet stylesSet = null;
                    if (!lines.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        lines.Add(scenePoints, stylesSet);
                    }
                    stylesSet.AddStyleLine(sceneLineObject.StyleId);

                    //var sceneLineObject = (sceneObject.Value as SceneLineObject);
                    //Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineObject.GeoId);
                    //StyleLine styleLine = source.GetStyleLine(sceneLineObject.StyleId);

                    //uint? pointsId = target.AddPoints(scenePoints.X, scenePoints.Y);
                    //if (pointsId.HasValue)
                    //{
                    //    target.AddStyleLine(pointsId.Value, styleLine.Layer, styleLine.MinZoom, styleLine.MaxZoom,
                    //        styleLine.Color, styleLine.Width, styleLine.LineJoin, styleLine.Dashes);
                    //}
                }
                else if (sceneObject.Value.Enum == SceneObjectType.LineTextObject)
                {
                    var sceneLineTextObject = sceneObject.Value as SceneLineTextObject;
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineTextObject.GeoId);
                    Scene2DStylesSet stylesSet = null;
                    if (!lines.TryGetValue(scenePoints, out stylesSet))
                    { // create styles set.
                        stylesSet = new Scene2DStylesSet();
                        lines.Add(scenePoints, stylesSet);
                    }
                    stylesSet.AddStyleLineText(sceneLineTextObject.StyleId, sceneLineTextObject.TextId);

                    //var sceneLineTextObject = (sceneObject.Value as SceneLineTextObject);
                    //Scene2D.ScenePoints scenePoints = source.GetPoints(sceneLineTextObject.GeoId);
                    //StyleText styleText = source.GetStyleText(sceneLineTextObject.StyleId);
                    //string text = source.GetText(sceneLineTextObject.TextId);

                    //uint? pointsId = target.AddPoints(scenePoints.X, scenePoints.Y);
                    //if (pointsId.HasValue)
                    //{
                    //    target.AddStyleLineText(pointsId.Value, styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                    //        styleText.Color, styleText.Size, text, styleText.Font, styleText.HaloColor, styleText.HaloRadius);
                    //}
                }
                else if (sceneObject.Value.Enum == SceneObjectType.IconObject)
                {
                    throw new NotSupportedException("Icons not yet supported!");
                    //var sceneIconObject = (sceneObject.Value as SceneIconObject);
                    //Scene2D.ScenePoint scenePoint = source.GetPoint(sceneIconObject.GeoId);
                    //source.GetStyleIcon(
                    //target.AddIcon(target.AddPoint(scenePoint.X, scenePoint.Y);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.PointObject)
                {
                    var scenePointObject = (sceneObject.Value as ScenePointObject);
                    Scene2D.ScenePoint scenePoint = source.GetPoint(scenePointObject.GeoId);
                    StylePoint stylePoint = source.GetStylePoint(scenePointObject.StyleId);

                    target.AddStylePoint(target.AddPoint(scenePoint.X, scenePoint.Y), stylePoint.Layer, stylePoint.MinZoom, stylePoint.MaxZoom,
                        stylePoint.Color, stylePoint.Size);
                }
                else if (sceneObject.Value.Enum == SceneObjectType.PolygonObject)
                {
                    var scenePolygonObject = (sceneObject.Value as ScenePolygonObject);
                    Scene2D.ScenePoints scenePoints = source.GetPoints(sceneObject.Value.GeoId);
                    StylePolygon stylePolygon = source.GetStylePolygon(sceneObject.Value.StyleId);

                    uint? pointsId = target.AddPoints(scenePoints.X, scenePoints.Y);
                    if (pointsId.HasValue)
                    {
                        target.AddStylePolygon(pointsId.Value, stylePolygon.Layer, stylePolygon.MinZoom, stylePolygon.MaxZoom,
                            stylePolygon.Color, stylePolygon.Width, stylePolygon.Fill);
                    }
                }
                else if (sceneObject.Value.Enum == SceneObjectType.TextObject)
                {
                    var sceneTextObject = (sceneObject.Value as SceneTextObject);
                    Scene2D.ScenePoint scenePoint = source.GetPoint(sceneObject.Value.GeoId);
                    StyleText styleText = source.GetStyleText(sceneTextObject.StyleId);
                    string text = source.GetText(sceneTextObject.TextId);

                    target.AddText(target.AddPoint(scenePoint.X, scenePoint.Y), styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                        styleText.Size, text, styleText.Color, styleText.HaloColor, styleText.HaloRadius, styleText.Font);
                }
            }

            // loop until there are no more candidates.
            int totalLines = lines.Count;
            float latestProgress = 0;
            while (lines.Count > 0)
            {
                var line = lines.First();
                lines.Remove(line.Key);

                // report progress.
                float progress = (float)System.Math.Round((((double)(totalLines - lines.Count) / (double)totalLines) * 100));
                if (progress != latestProgress)
                {
                    OsmSharp.Logging.Log.TraceEvent("SceneSerializer", OsmSharp.Logging.TraceEventType.Information,
                        "Merging lines ({1}/{2})... {0}%", progress, totalLines - lines.Count, totalLines);
                    latestProgress = progress;
                }

                // copy the coordinates to lists.
                double[] x = line.Key.X.Clone() as double[];
                double[] y = line.Key.Y.Clone() as double[];

                // find a matching line.
                int mergeCount = 1;
                Scene2D.ScenePoints found;
                MatchPosition foundPosition = this.FindMatch(lines, x, y, line.Value, out found);
                while (found != null)
                { // TODO: keep expanding and duplicating until not possible anymore.
                    // remove the found line.
                    lines.Remove(found);

                    // add the line.
                    int lengthBefore = x.Length;
                    Array.Resize(ref x, x.Length + found.X.Length - 1);
                    Array.Resize(ref y, y.Length + found.Y.Length - 1);

                    switch (foundPosition)
                    {
                        case MatchPosition.FirstFirst:
                            found.X.InsertToReverse(1, x, 0, found.X.Length - 1);
                            found.Y.InsertToReverse(1, y, 0, found.Y.Length - 1);
                            break;
                        case MatchPosition.FirstLast:
                            found.X.InsertTo(0, x, 0, found.X.Length - 1);
                            found.Y.InsertTo(0, y, 0, found.Y.Length - 1);
                            break;
                        case MatchPosition.LastFirst:
                            found.X.CopyTo(x, lengthBefore - 1);
                            found.Y.CopyTo(y, lengthBefore - 1);
                            break;
                        case MatchPosition.LastLast:
                            found.X.CopyToReverse(x, lengthBefore - 1);
                            found.Y.CopyToReverse(y, lengthBefore - 1);
                            break;
                    }

                    // select a new line.
                    foundPosition = this.FindMatch(lines, x, y, line.Value, out found);
                    mergeCount++;
                }

                // add the new points.
                uint? pointsId = target.AddPoints(x, y);

                // add points again with appropriate styles.
                if (pointsId.HasValue)
                {
                    foreach (var style in line.Value)
                    {
                        var scene2DStyleLine = (style as Scene2DStyleLine);
                        if (scene2DStyleLine != null)
                        {
                            StyleLine styleLine = source.GetStyleLine(scene2DStyleLine.StyleLineId);
                            target.AddStyleLine(pointsId.Value, styleLine.Layer, styleLine.MinZoom, styleLine.MaxZoom,
                                styleLine.Color, styleLine.Width, styleLine.LineJoin, styleLine.Dashes);
                            continue;
                        }
                        var scene2DStyleLineText = (style as Scene2DStyleLineText);
                        if (scene2DStyleLineText != null)
                        {
                            StyleText styleText = source.GetStyleLineText(scene2DStyleLineText.StyleLineTextId);
                            string text = source.GetText(scene2DStyleLineText.TextId);
                            target.AddStyleLineText(pointsId.Value, styleText.Layer, styleText.MinZoom, styleText.MaxZoom,
                                styleText.Color, styleText.Size, text, styleText.Font, styleText.HaloColor, styleText.HaloRadius);
                            continue;
                        }
                    }
                }
            }
        }