public void SetScenarion(List <Scenarion> stageScenations, List <int> removeScenaronList) { m_RemoveScenarionList = removeScenaronList; m_StageOpenScenarion = null; m_StageClearScenarion = null; m_StageScenarions.Clear(); for (int i = 0; i < stageScenations.Count; i++) { if (m_RemoveScenarionList.Contains(stageScenations[i].scenarionId)) { continue; } switch (stageScenations[i].scenarionType) { case ScenarionType.Openning: m_StageOpenScenarion = stageScenations[i]; break; case ScenarionType.Event: m_StageScenarions.Add(stageScenations[i]); break; case ScenarionType.StageClear: m_StageClearScenarion = stageScenations[i]; break; } } }
private static void MainJustScenarion(String fname) { var file = new FileInfo(Path.Combine(Application.StartupPath, fname)); var scenarion = new Scenarion { Text = string.Format(file.Name), Scenario = new ScenarioDepot {Vault = VaultApi.OpenZip(file.FullName)}, }; Application.Run(scenarion); }
public bool SetAfterShopScenarion() { for (int i = 0; i < m_StageScenarions.Count; i++) { Scenarion scenarion = m_StageScenarions[i]; if (scenarion.scenarionType.Equals(ScenarionType.Event) && scenarion.scenarionConditionType.Equals(ScenarionConditionType.AfterShop)) { m_RunningScenarion = scenarion; break; } } return(m_IsScenarionRunning); }
public bool SetAfterScenarion(int enemyID, HexCoord hex) { for (int i = 0; i < m_StageScenarions.Count; i++) { Scenarion scenarion = m_StageScenarions[i]; if (scenarion.scenarionConditionType.Equals(ScenarionConditionType.AfterBattle) && ComparePlayerID(scenarion.enemyPlayer, enemyID)) { m_RunningScenarion = scenarion; m_RunningScenarion.battleAfterEvent = hex; break; } } return(m_IsScenarionRunning); }
private static void MainImmediatelyActivatePreviewWithPoorPerformance(String fname) { var mydocs = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); var file = new FileInfo(Path.Combine(mydocs, fname)); var scenarion = new Scenarion {Text = string.Format(file.Name), Scenario = new ScenarioDepot {Vault = VaultApi.OpenZip(file.FullName)}}; var vpath = @"\Scenario\Particular\a55eafda_7d4f_4e8d_98f9_6e0619b80e8d\92f6c511_91c0_4b0b_9917_ddb8a10f1693\1127d0c9_b2a1_4e29_8983_b79eaf1e0d49\458ca441_53fa_4c70_93be_8a98ab81f923"; var branch = scenarion.Scenario.Vault.GetBranch(vpath).AssertNotNull(); var allNodes = scenarion.treeScenario.Nodes.Cast<TreeNode>().Select( tn => tn.Flatten(tn2 => tn2.Nodes.Cast<TreeNode>())).Flatten(); var node = allNodes.Single(tn => tn.Tag == branch); scenarion.treeScenario.SelectedNode = node; var @lock = 0; scenarion.AfterAfterSelect += (o, e) => { if (@lock++ == 0) scenarion.tabControlBranchOptions.SelectedTab = scenarion.previewTab; }; Application.Run(scenarion); }
public bool SetClearScenarion() { m_RunningScenarion = m_StageClearScenarion; m_IsEnding = true; return(m_IsScenarionRunning); }
public bool SetOpenScenarion() { m_RunningScenarion = m_StageOpenScenarion; return(m_IsScenarionRunning); }
private bool SetScenarionAction() { m_ControlPlayer = null; bool isToLight = m_ToDark; m_ToDark = false; m_ToLight = false; if (m_RunningScenarion.scenarionActionStep < m_RunningScenarion.scenarionActions.Count) { ScenarionAction scenarioAction = m_RunningScenarion.scenarionActions[m_RunningScenarion.scenarionActionStep]; m_ToDark = scenarioAction.isToDark; if (m_RunningScenarion.scenarionActionStep.Equals(0) && m_RunningScenarion.scenarionType == ScenarionType.Openning) { m_PlayerManager.HidePlayers(); m_GameUIManager.m_ScreenControlUI.SetPlayerUIShow(false); } switch (scenarioAction.scenarionActionType) { case ScenarionActionType.Dialog: m_GameUIManager.SetDialog(scenarioAction.dialogName, scenarioAction.dialogText); m_IsWaitAction = true; break; case ScenarionActionType.CreateActor: m_PlayerManager.GenetareActionPlayer(scenarioAction.createActors); break; case ScenarionActionType.ControlActor: m_ControlPlayer = m_PlayerManager.MoveActorToTarget(scenarioAction.actorId, scenarioAction.targetMoveTile, scenarioAction.actorPivot); break; case ScenarionActionType.SetCamera: Vector3 tilePos = m_StageMapManager.GetMapTile(scenarioAction.setCameraPos).HexTilePos(); m_GameUIManager.m_ScreenControlUI.MoveCameraPos(tilePos, scenarioAction.isToDark, scenarioAction.waitTime, scenarioAction.waitTimeDark); m_ToDark = scenarioAction.isToDark; break; case ScenarionActionType.ControlCamera: Vector3 moveCaremaPos = m_StageMapManager.GetMapTile(scenarioAction.targetMoveTile).HexTilePos(); m_GameUIManager.m_ScreenControlUI.MoveCameraPos(moveCaremaPos, scenarioAction.isToDark, scenarioAction.waitTime, scenarioAction.waitTimeDark); m_ToDark = scenarioAction.isToDark; break; case ScenarionActionType.AddUserPlayer: break; case ScenarionActionType.AddEnemyPlayer: break; } //currentWaitingTime = 0; //isToDark = scenarioAction.isToDark; //waitingTime = scenarioAction.waitTime; m_ToLight = scenarioAction.isToLight; if (scenarioAction.isToLight) { m_ToDark = false; m_GameUIManager.m_BlackFrontUI.SetToLight(); } m_RunningScenarion.scenarionActionStep++; } else { //Scenario is end //EnableGroup(mapController); m_IsWaitAction = false; if (m_RunningScenarion.scenarionType == ScenarionType.Openning) { m_IsOpening = true; } if (m_RunningScenarion.scenarionConditionType == ScenarionConditionType.BeforeBattle) { if (m_RunningScenarion.battleAfterEvent.HasValue) { GameManager.m_Instance.AttackWithCurrentPlayer(m_RunningScenarion.battleAfterEvent.Value); } } if (m_RunningScenarion.isOnceEvent) { m_RemoveScenarionList.Add(m_RunningScenarion.scenarionId); SetScenarion(m_StageScenarions, m_RemoveScenarionList); } m_RunningScenarion = null; } isToLight &= m_RunningScenarion == null; if (isToLight) { m_GameUIManager.m_BlackFrontUI.SetToLight(); } return(m_IsScenarionRunning); }
private static void MainImmediatelyActivatePreviewWithInvalidÏËÒ(String fname) { var mydocs = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); var file = new FileInfo(Path.Combine(mydocs, fname)); var scenarion = new Scenarion {Text = string.Format(file.Name), Scenario = new ScenarioDepot {Vault = VaultApi.OpenZip(file.FullName)}}; var vpath = @"\Scenario\Particular\a55eafda_7d4f_4e8d_98f9_6e0619b80e8d\c9f41723_4c0a_4774_ab23_def3bb07d9db\c0c4493e_bb13_425c_94e5_34611983db32\21d23925_d3ff_41cb_9097_46e86dcfaa35\4a82c26f_2047_4777_81b2_0f25af1199e8"; var branch = scenarion.Scenario.Vault.GetBranch(vpath).AssertNotNull(); var v2 = @"\Scenario\Particular\a55eafda_7d4f_4e8d_98f9_6e0619b80e8d\94b5624f_e6dc_4e23_b277_5f8e8db84b2e\847fb140_8919_47f8_8b29_a5d13429099d\_sourceValueDeclarations\3ba83618_f29e_4578_a809_a3b32129f756"; var b2 = scenarion.Scenario.Vault.GetBranch(v2).AssertNotNull(); var allNodes = scenarion.treeScenario.Nodes.Cast<TreeNode>().Select( tn => tn.Flatten(tn2 => tn2.Nodes.Cast<TreeNode>())).Flatten(); var node = allNodes.Single(tn => tn.Tag == branch); scenarion.treeScenario.SelectedNode = node; var @lock = 0; scenarion.AfterAfterSelect += (o, e) => { if (@lock++ == 0) scenarion.tabControlBranchOptions.SelectedTab = scenarion.previewTab; }; Application.Run(scenarion); }
private static void MainImmediatelyActivatePreviewWithTestFormulaeScenario(String fname) { var mydocs = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); var file = new FileInfo(Path.Combine(mydocs, fname)); var scenarion = new Scenarion {Text = string.Format(file.Name), Scenario = new ScenarioDepot {Vault = VaultApi.OpenZip(file.FullName)}}; var vpath = @"\Scenario\Common\62f0bf38_fd59_4ca6_b57d_5318bf59a82d"; var branch = scenarion.Scenario.Vault.GetBranch(vpath).AssertNotNull(); var allNodes = scenarion.treeScenario.Nodes.Cast<TreeNode>().Select( tn => tn.Flatten(tn2 => tn2.Nodes.Cast<TreeNode>())).Flatten(); var node = allNodes.Single(tn => tn.Tag == branch); scenarion.treeScenario.SelectedNode = node; var @lock = 0; scenarion.AfterAfterSelect += (o, e) => { if (@lock++ == 0) scenarion.tabControlBranchOptions.SelectedTab = scenarion.previewTab; }; Application.Run(scenarion); }