public ProximityFlag(int objectiveID, string objectiveName, int x, int y, int z, int o, Scenario_Object obj = null) { ObjectiveID = objectiveID; ObjectiveName = objectiveName; _x = x; _y = y; _z = z; ScenarioObject = obj; for (int i = 0; i < 2; i++) { playersInRange[i] = new List <Player>(); } }
public ProximityFlag(int objectiveID, string objectiveName, int x, int y, int z, int o, byte capturePoints, byte tickPoints, Scenario_Object obj = null) { ObjectiveID = objectiveID; ObjectiveName = objectiveName; _x = x; _y = y; _z = z; Heading = (ushort)o; CapturePoints = capturePoints; TickPoints = tickPoints; ScenarioObject = obj; for (int i = 0; i < 2; i++) { playersInRange[i] = new List <Player>(); } }
public CapturePoint(Scenario_Object scenarioObject, Func <Player, bool> captureCheck, Action <CapturePoint> onCapture) { ObjectiveID = scenarioObject.Identifier; ObjectiveName = scenarioObject.ObjectiveName; _x = scenarioObject.WorldPosX; _y = scenarioObject.WorldPosY; _z = scenarioObject.PosZ; _o = scenarioObject.Heading; _proto = GameObjectService.GetGameObjectProto(scenarioObject.ProtoEntry); _captureCheck = captureCheck; _onCapture = onCapture; _captureText = scenarioObject.CaptureObjectiveText.Replace("%n", ObjectiveName); _captureDesc = scenarioObject.CaptureObjectiveDescription.Replace("%n", ObjectiveName); _holdText = scenarioObject.HoldObjectiveText.Replace("%n", ObjectiveName); _holdDesc = scenarioObject.HoldObjectiveDescription.Replace("%n", ObjectiveName); _captureAnnouncement = scenarioObject.CaptureAnnouncement; CaptureDuration = 3; }