public void Handle(ScenarioFailed eventToHandle) { Result = TaskResult.Error; _server.TaskFinished(_remoteTask, "failed", TaskResult.Exception); SignalOutlineFinished(); }
public void Handle(ScenarioFailed eventToHandle) { _failedScenarios++; DoWrite(ConsoleColor.Red, "Scenario failed"); if (!string.IsNullOrEmpty(eventToHandle.ExceptionInfo)) { DoWrite(ConsoleColor.Red, Environment.NewLine + eventToHandle.ExceptionInfo); } }
public void Handle(ScenarioFailed eventToHandle) { CurrentScenario().Status = ExecutionStatus.Failed; }
public void Handle(ScenarioFailed e) { SendScenarioFinishedMessage(e.Scenario.Name); }
public void Handle(ScenarioFailed eventToHandle) { SetStatus(_currentScenarioElement, StatusNames.Failure); SetStatus(_currentStoryElement, StatusNames.Failure); }