//Логика разрубаия змеи void OnTriggerExit2D(Collider2D col) { if (col.gameObject.tag == "Player") { score.GetComponent <ScoreCounter> ().score += 0.3f; ScalePool.goInPool(gameObject); } }
IEnumerator wait() { waiting = true; yield return(new WaitForSeconds(0.55f)); if (!front.activeSelf || !back.activeSelf) { ScalePool.goInPool(gameObject); } waiting = false; }