/// <summary>
 /// Initializes this instance's <see cref="Scale" /> property with a
 /// traditional type of grading scale.
 /// </summary>
 public override void Initialize()
 {
     Scale.Add('A', new Tuple <int, int>(90, 100));
     Scale.Add('B', new Tuple <int, int>(80, 89));
     Scale.Add('C', new Tuple <int, int>(70, 79));
     Scale.Add('D', new Tuple <int, int>(60, 69));
     Scale.Add('F', new Tuple <int, int>(0, 59));
 }
Пример #2
0
        public void Start()
        {
            float  percent = 0, cpercent = 0.0f;
            double scalex, scaley;
            int    c, crot = 0;
            //Shape temp;
            Matrix points;
            Matrix ctrans, m, m2, r;
            SPoint center;

            foreach (Shape s in b)
            {
                points = a.ShapePoints;
                ctrans = Matrix.Indentity(3);
                //temp = a;
                scalex    = a.ShapeBitmap.Width < s.ShapeBitmap.Width ? Math.Round(s.Center.X / a.Center.X) : 1 / Math.Round(a.Center.X / s.Center.X);
                scaley    = a.ShapeBitmap.Height < s.ShapeBitmap.Height ? Math.Round(s.Center.X / a.Center.X) : 1 / Math.Round(a.Center.X / s.Center.X);
                ctrans   *= Matrix.Scale(scalex, scaley);
                center    = a.Center;
                center.X *= (float)scalex;
                center.Y *= (float)scaley;
                points   *= ctrans;

                /*crot = 0;-----------------BROKEN ROTATION STUFF
                 * for (int i = 0; i < 8; i++)
                 * {
                 *  //points = a.ShapePoints;
                 *
                 *  m = Matrix.Translation(-center.X, -center.Y);
                 *  r = Matrix.Rotation(Math.PI/4);
                 *  m2 = Matrix.Translation(center.X, center.Y);
                 *  ctrans *= (m * r * m2);
                 *
                 *  temp.ShapePoints *= ctrans;
                 *
                 *  temp.ResetPoints();
                 *
                 *  //points *= ctrans;
                 *
                 *  c = Hit(s, temp.ShapePoints);
                 *  percent = ((float)c / (float)temp.ShapePoints.Count()) * 100.0f;
                 *
                 *  if (percent > cpercent)
                 *  {
                 *      cpercent = percent;
                 *      crot = i;
                 *      if (percent == 100.0f)
                 *      {
                 *          break;
                 *      }
                 *
                 *  }
                 * }
                 * crot *= 45;*/
                c       = Hit(s, points);
                percent = ((float)c / (float)a.ShapePoints.Count()) * 100.0f;
                Percent.Add(percent);
                Results.Add(s.Name);
                Scale.Add(scalex.ToString("0.0") + "," + scaley.ToString("0.0"));
                //Rotation.Add(crot.ToString());
            }
        }