private void Awake()
 {
     sc_Boss       = GetComponent <Sc_Boss>();
     sc_BossMoveAI = GetComponent <Sc_BossMoveAI>();
     // 케이스 랜덤 패턴일때 사용하는 생성함수
     //AttackPattern();
 }
Пример #2
0
    private void Awake()
    {
        Reset();
        navMeshAgent   = GetComponent <NavMeshAgent>();
        animator       = GetComponent <Animator>();
        sc_BossMoveAi  = GetComponent <Sc_BossMoveAI>();
        sc_EnemyAttack = GetComponent <Sc_EnemyAttack>();

        ws = new WaitForSeconds(1f);
    }