private void Awake() { sc_Boss = GetComponent <Sc_Boss>(); sc_BossMoveAI = GetComponent <Sc_BossMoveAI>(); // 케이스 랜덤 패턴일때 사용하는 생성함수 //AttackPattern(); }
private void Awake() { Reset(); navMeshAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); sc_BossMoveAi = GetComponent <Sc_BossMoveAI>(); sc_EnemyAttack = GetComponent <Sc_EnemyAttack>(); ws = new WaitForSeconds(1f); }