Пример #1
0
 public void CsAccountLogin()
 {
     CNetwork.Instance.SendMsg((fb) => {
         fb.Finish(ScPlayerBasic.CreateScPlayerBasic(fb, 10001, 23, 24, fb.CreateString("123124"), 26.0, 27f, 1).Value);
     });
     //CsPlayerBasic.StartCsPlayerBasic(fb);
 }
Пример #2
0
 public static Offset <ScPlayerBasic> CreateScPlayerBasic(FlatBufferBuilder builder,
                                                          StringOffset nameOffset = default(StringOffset),
                                                          int level = 0)
 {
     builder.StartObject(2);
     ScPlayerBasic.AddLevel(builder, level);
     ScPlayerBasic.AddName(builder, nameOffset);
     return(ScPlayerBasic.EndScPlayerBasic(builder));
 }
Пример #3
0
 public static Offset <ScPlayerBasic> CreateScPlayerBasic(FlatBufferBuilder builder,
                                                          int msgID = 10004,
                                                          int level = 0,
                                                          int name  = 0,
                                                          StringOffset testOffset = default(StringOffset),
                                                          double double_          = 1.0,
                                                          float float_            = 1000.0f,
                                                          short short_            = 12)
 {
     builder.StartObject(7);
     ScPlayerBasic.AddDouble_(builder, double_);
     ScPlayerBasic.AddFloat_(builder, float_);
     ScPlayerBasic.AddTest(builder, testOffset);
     ScPlayerBasic.AddName(builder, name);
     ScPlayerBasic.AddLevel(builder, level);
     ScPlayerBasic.AddMsgID(builder, msgID);
     ScPlayerBasic.AddShort_(builder, short_);
     return(ScPlayerBasic.EndScPlayerBasic(builder));
 }
Пример #4
0
 public static ScPlayerBasic GetRootAsScPlayerBasic(ByteBuffer _bb, ScPlayerBasic obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
Пример #5
0
 public void OnScPlayerBasic(ByteBuffer buffer, ScPlayerBasic info)
 {
     ScPlayerBasic.GetRootAsScPlayerBasic(buffer);
 }