public void CsAccountLogin() { CNetwork.Instance.SendMsg((fb) => { fb.Finish(ScPlayerBasic.CreateScPlayerBasic(fb, 10001, 23, 24, fb.CreateString("123124"), 26.0, 27f, 1).Value); }); //CsPlayerBasic.StartCsPlayerBasic(fb); }
public static Offset <ScPlayerBasic> CreateScPlayerBasic(FlatBufferBuilder builder, StringOffset nameOffset = default(StringOffset), int level = 0) { builder.StartObject(2); ScPlayerBasic.AddLevel(builder, level); ScPlayerBasic.AddName(builder, nameOffset); return(ScPlayerBasic.EndScPlayerBasic(builder)); }
public static Offset <ScPlayerBasic> CreateScPlayerBasic(FlatBufferBuilder builder, int msgID = 10004, int level = 0, int name = 0, StringOffset testOffset = default(StringOffset), double double_ = 1.0, float float_ = 1000.0f, short short_ = 12) { builder.StartObject(7); ScPlayerBasic.AddDouble_(builder, double_); ScPlayerBasic.AddFloat_(builder, float_); ScPlayerBasic.AddTest(builder, testOffset); ScPlayerBasic.AddName(builder, name); ScPlayerBasic.AddLevel(builder, level); ScPlayerBasic.AddMsgID(builder, msgID); ScPlayerBasic.AddShort_(builder, short_); return(ScPlayerBasic.EndScPlayerBasic(builder)); }
public static ScPlayerBasic GetRootAsScPlayerBasic(ByteBuffer _bb, ScPlayerBasic obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void OnScPlayerBasic(ByteBuffer buffer, ScPlayerBasic info) { ScPlayerBasic.GetRootAsScPlayerBasic(buffer); }