Пример #1
0
    void Start()
    {
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        clockNote_script = GameObject.FindObjectOfType <FlodNote>();

        //fpCam_Script = Camera.main.GetComponent<FirstPersonCamera>();
        //player_script = GameObject.FindObjectOfType<Player_HJ>();

        // 외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        // 장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();

        //게임매니저
        gameMgr_script = GameObject.FindObjectOfType <GameMgr>();
    }
Пример #2
0
    SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인

    void Start()
    {
        Cursor.lockState = CursorLockMode.None;

        mainCam           = GetComponent <Camera>();//Camera.main;
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
        //layerMask = 1 << LayerMask.NameToLayer("Item");

        selectSlot_script = GameObject.FindObjectOfType <SelectSlot>();

        text_script            = puzzleText.gameObject.GetComponent <FadeAni_text>();
        guide_script           = puzzleImage.gameObject.GetComponent <FadeAni_guide>();
        guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>();

        ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>();
        CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>();

        boxOpen_script = GameObject.FindObjectOfType <BoxOpen>();

        viewNote_script = GameObject.FindObjectOfType <ViewNote_01>();

        checkRange_Script = GameObject.FindObjectOfType <CheckRange>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();
    }
Пример #3
0
    void Awake()
    {
        Cursor.lockState = CursorLockMode.Locked; //커서 고정

        fadeImg = GetComponent <Image>();

        actionCtrler_script = GameObject.FindObjectOfType <ActionController_02_VER2>();
        fpCam_script        = GameObject.FindObjectOfType <FirstPersonCamera>();
        fpEnter_script      = GameObject.FindObjectOfType <FramePuzzle_Enter>();

        playerCtrler_script = GameObject.FindObjectOfType <Player_HJ>();

        fpChangeCam_script = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>();

        invenCtrler_script = GameObject.FindObjectOfType <GameMgr>();

        // - 카메라(3인칭/퍼즐),플레이어,인벤토리 작동불가
        actionCtrler_script.enabled = false;
        fpCam_script.enabled        = false;
        playerCtrler_script.enabled = false;
        fpChangeCam_script.enabled  = false;
        invenCtrler_script.enabled  = false;
        fpEnter_script.enabled      = false;

        // - 습득 쪽지 스크립트
        _note_num_script = FindObjectOfType <SawNoteNumber>();

        // - 페이드인
        InStartFadeAnim();

        //지하실
        //_cellarManager = GameObject.FindObjectOfType<Cellar_Manager>();
        //if (_cellarManager != null)
        //    _cellarManager.MoveStart();
    }
Пример #4
0
    void Awake()
    {
        if (_note_num_instance == null)
        {
            _note_num_instance = this;
        }
        else if (_note_num_instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);
    }
Пример #5
0
    void Start()
    {
        clockNote_script = GameObject.FindObjectOfType <FlodNote>();
        //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>();
        fpCam_Script  = Camera.main.GetComponent <FirstPersonCamera>();
        player_script = GameObject.FindObjectOfType <Player_HJ>();
        cheataction   = FindObjectOfType <Chestaction>();
        notemager     = FindObjectOfType <NoteManger>();
        //  notecheck_script = FindObjectOfType<RewardNote_Check>();
        //  noteCheck_script.enabled = true;

        // 외곽선
        //mainCam = GetComponent<Camera>();
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        _obstacle_layer       = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 상태 (싱글톤)
        note_num_script = FindObjectOfType <SawNoteNumber>();
    }