void Start() { OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //fpCam_Script = Camera.main.GetComponent<FirstPersonCamera>(); //player_script = GameObject.FindObjectOfType<Player_HJ>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); // 장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인 void Start() { Cursor.lockState = CursorLockMode.None; mainCam = GetComponent <Camera>();//Camera.main; OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //layerMask = 1 << LayerMask.NameToLayer("Item"); selectSlot_script = GameObject.FindObjectOfType <SelectSlot>(); text_script = puzzleText.gameObject.GetComponent <FadeAni_text>(); guide_script = puzzleImage.gameObject.GetComponent <FadeAni_guide>(); guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>(); ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>(); CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>(); boxOpen_script = GameObject.FindObjectOfType <BoxOpen>(); viewNote_script = GameObject.FindObjectOfType <ViewNote_01>(); checkRange_Script = GameObject.FindObjectOfType <CheckRange>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }
void Awake() { Cursor.lockState = CursorLockMode.Locked; //커서 고정 fadeImg = GetComponent <Image>(); actionCtrler_script = GameObject.FindObjectOfType <ActionController_02_VER2>(); fpCam_script = GameObject.FindObjectOfType <FirstPersonCamera>(); fpEnter_script = GameObject.FindObjectOfType <FramePuzzle_Enter>(); playerCtrler_script = GameObject.FindObjectOfType <Player_HJ>(); fpChangeCam_script = GameObject.FindObjectOfType <FramePuzzle_ChangeCam>(); invenCtrler_script = GameObject.FindObjectOfType <GameMgr>(); // - 카메라(3인칭/퍼즐),플레이어,인벤토리 작동불가 actionCtrler_script.enabled = false; fpCam_script.enabled = false; playerCtrler_script.enabled = false; fpChangeCam_script.enabled = false; invenCtrler_script.enabled = false; fpEnter_script.enabled = false; // - 습득 쪽지 스크립트 _note_num_script = FindObjectOfType <SawNoteNumber>(); // - 페이드인 InStartFadeAnim(); //지하실 //_cellarManager = GameObject.FindObjectOfType<Cellar_Manager>(); //if (_cellarManager != null) // _cellarManager.MoveStart(); }
void Awake() { if (_note_num_instance == null) { _note_num_instance = this; } else if (_note_num_instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { clockNote_script = GameObject.FindObjectOfType <FlodNote>(); //noteCheck_script = GameObject.FindObjectOfType<RewardNote_Check>(); fpCam_Script = Camera.main.GetComponent <FirstPersonCamera>(); player_script = GameObject.FindObjectOfType <Player_HJ>(); cheataction = FindObjectOfType <Chestaction>(); notemager = FindObjectOfType <NoteManger>(); // notecheck_script = FindObjectOfType<RewardNote_Check>(); // noteCheck_script.enabled = true; // 외곽선 //mainCam = GetComponent<Camera>(); OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("NotePage")) + (1 << LayerMask.NameToLayer("Obstacle")); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }