public void Loaded(Savegame savegame) { LogsCount = new Savegame.DataValue(savegame, Savegame.DataValue.BLUEPRINT, this.Logs, 0, Constants.MaxValues["LogHolderLogs"]); }
public void Loaded(Savegame savegame) { SticksCount = new Savegame.DataValue(savegame, Savegame.DataValue.BLUEPRINT, this.Sticks, 0, Constants.MaxValues["StickHolderSticks"]); }
public void Loaded(Savegame savegame) { LogsCount = new Savegame.DataValue(savegame, Savegame.DataValue.BLUEPRINT, this.Logs, 0, Constants.MaxValues["LogHolderLogs"]); }
public void Loaded(Savegame savegame) { SticksCount = new Savegame.DataValue(savegame, Savegame.DataValue.BLUEPRINT, this.Sticks, 0, Constants.MaxValues["StickHolderSticks"]); }