Пример #1
0
 internal static void Run()
 {
     RunChecks();                      // Verify the game is working as intended...
     SavefileManager.ApplySettings();  // ...set the volume and save file settings...
     DisplayTitlescreen();             // ...display the titlescreen...
     SavefileManager.LoadTheGame();    // ...check for save files...
     MainGameLoop();                   // ...and then start the game!
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        sm        = new SavefileManager();
        totalMaps = 1;          //MANUAL INPUT


        //PORTAL NAME
        portalStage_1_3 = this.transform.parent.gameObject.GetComponent <ParticleSystem> ();
        Debug.Log(sm.GetStatus("Stage_1_3"));
        var main = portalStage_1_3.main;

        if (sm.GetStatus("Stage_1_3") == 0)             //IF UNCOMPLETED, RED BUTTHOLE
        //Debug.Log ("cool kat ag");
        //portalStage_1_3.main.startColor = new Color (255f, 255f, 255f);
        {
            main.startColor = new Color(254f, 0f, 00f, 81f);
        }
        else                            //IF IT IS COMPLETED, BLUE BUTTHOLE
        {
            main.startColor = new Color(.318f, .604f, 1f, .5f);
            //main.startColor = new Color32(81f,154f,255f,81f);
        }
    }