public void ReadData() { try { if (File.Exists(fullPath)) { string contents = File.ReadAllText(fullPath); JSON_Wrapper wrapper = JsonUtility.FromJson <JSON_Wrapper>(contents); saveList = wrapper.saveList; foreach (GameObject go in testObjects) { if (go != null) { Destroy(go.gameObject); } } testObjects.Clear(); foreach (Test_Object obj in saveList.Save_Objects_Json) { Debug.Log(obj.objectID); LoadObjects(obj); } } else { Debug.Log("No File"); test_Object = new Test_Object(); } } catch (System.Exception ex) { Debug.Log(ex.Message); } }
private void Start() { Saved_Objects saveList = new Saved_Objects(); Test_Object test_Object = new Test_Object(); }