protected override void OnSavedTracksLoaded(SavedTracksLoaded e) { base.OnSavedTracksLoaded(e); m_tracks = e.SavedTracks; UpdateUI(); }
protected override void OnSavedTracksLoaded(SavedTracksLoaded e) { base.OnSavedTracksLoaded(e); m_tracks = e.SavedTracks; if (m_tracks != null && m_tracks.Count > 0) { if (m_noTracksUI != null) { m_noTracksUI.SetActive(false); } if (m_loadingUI != null) { m_loadingUI.SetActive(true); } if (m_resizeCanvas != null) { m_resizeCanvas.gameObject.SetActive(false); } if (m_loadAsync) { UpdateUICoroutine(m_tracks); } else { UpdateUI(m_tracks); } } else { // No tracks loaded or no tracks in users library if (m_noTracksUI != null) { m_noTracksUI.SetActive(true); } } }
protected override void OnSavedTracksLoaded(SavedTracksLoaded e) { base.OnSavedTracksLoaded(e); UpdateSaveTrackBtn(); }
private void OnChanged(SavedTracksLoaded e) { Destroy(this); }
protected virtual void OnSavedTracksLoaded(SavedTracksLoaded e) { }