Пример #1
0
        public void CreateSavedGameButtonPressed()
        {
            statusText.text = "Saving...";

            canvasGroup.interactable = false;

            largestSlot++;

            var savedGameFileName = "SavedGame" + largestSlot;

            // Creates a new SavedGame object.
            var savedGame = new SavedGame(
                new SavedGameMetadata(savedGameFileName, largestSlot),
                new SaveData()
            );

            // Saves the SavedGame object and adds it to the scroll view.
            SaveManager.SaveGame(savedGame, () =>
            {
                var save = CreateSaveElement(savedGame.metadata);
                save.transform.SetParent(savesGroup.transform, false);

                statusText.text = "Game saved successfully!";

                canvasGroup.interactable = true;
            });
        }
Пример #2
0
        public static void RoundTripTest(string baseDir)
        {
            var mapping = AssetMapping.Global; // TODO: Base game mapping.
            var saveDir = Path.Combine(baseDir, "re", "TestSaves");
            var regex   = new Regex(@"\.[0-9][0-9][0-9]$");

            foreach (var file in Directory.EnumerateFiles(saveDir))
            {
                if (!regex.IsMatch(file))
                {
                    continue;
                }
                Console.WriteLine("Round-trip testing " + file);
                using var stream = File.Open(file, FileMode.Open);
                using var br     = new BinaryReader(stream);
                using var ar     = new AlbionReader(br, stream.Length);
                var save = SavedGame.Serdes(null, mapping, ar);

                using var ms = new MemoryStream();
                using var bw = new BinaryWriter(ms);
                using var aw = new AlbionWriter(bw);
                SavedGame.Serdes(save, mapping, aw);

                br.BaseStream.Position = 0;
                var originalBytes  = br.ReadBytes((int)stream.Length);
                var roundTripBytes = ms.ToArray();

                //* Save round-tripped and annotated text output for debugging
                File.WriteAllBytes(file + ".bin", roundTripBytes);
                using var ts  = new MemoryStream();
                using var tw  = new StreamWriter(ts);
                using var afw = new AnnotatedFormatWriter(tw);
                SavedGame.Serdes(save, mapping, afw);
                ts.Position = 0;
                File.WriteAllBytes(file + ".txt", ts.ToArray());
                //*/

                ApiUtil.Assert(originalBytes.Length == roundTripBytes.Length);
                ApiUtil.Assert(originalBytes.SequenceEqual(roundTripBytes));

                var sw = new StringWriter();
                using var jw = new JsonWriter(sw);
                SavedGame.Serdes(save, mapping, jw);
                File.WriteAllText(file + ".json", sw.ToString());
                break;
            }

            Console.WriteLine("Done");
            Console.ReadLine();
        }
        void OnSavedGameSelectedFromScrollableList(ScrollableList list, string title, string subtitle)
        {
            list.ItemSelected -= OnSavedGameSelectedFromScrollableList;

            foreach (SavedGame game in allSavedGames)
            {
                if (game.Name.Equals(title))
                {
                    selectedSavedGame = game;
                    NativeUI.Alert("Saved Game Selected", "You selected saved game: " + selectedSavedGame.Name);
                    return;
                }
            }
        }
Пример #4
0
        // SavedGameInfoUpdate is not really used on iOS.
        public void WriteSavedGameData(SavedGame savedGame, byte[] data, SavedGameInfoUpdate infoUpdate, Action <SavedGame, string> callback)
        {
            Util.NullArgumentTest(savedGame);
            Util.NullArgumentTest(data);
            Util.NullArgumentTest(callback);

            InternalSaveGameData(
                savedGame.GKSavedGame,
                data,
                (iOSGKSavedGame gkSavedGame, string error) =>
            {
                callback(gkSavedGame != null ? new SavedGame(gkSavedGame) : null, error);
            });
        }
Пример #5
0
 void LoadSavedGameInfo()
 {
     if (ES2.Exists(SavedGameFilename))
     {
         string[] tags = ES2.GetTags(SavedGameFilename);
         foreach (string tag in tags)
         {
             string    gameLocation = SavedGameFilename + "?tag=" + tag;
             SavedGame game         = new SavedGame();
             game = ES2.Load <SavedGame>(gameLocation);
             games.Add(game);
         }
     }
 }
Пример #6
0
    private void Load(SavedGame savedGame)
    {
        try
        {
            Debug.Log("进入读档");
            BinaryFormatter bf = new BinaryFormatter();

            FileStream file = File.Open(Application.persistentDataPath + "/" + savedGame.gameObject.name + ".dat", FileMode.Open);

            Debug.Log(file);
            Debug.Log(file.Name);

            SaveData data = (SaveData)bf.Deserialize(file);

            file.Close();
            Debug.Log("1");

            LoadPlayer(data);

            Debug.Log("2");
            LoadChests(data);

            Debug.Log("3");
            LoadBags(data);

            Debug.Log("4");
            LoadEquipment(data);

            Debug.Log("5");
            LoadActionButtons(data);

            Debug.Log("6");
            LoadInventory(data);

            Debug.Log("7");
            LoadQuests(data);

            Debug.Log("8");
            LoadQuestGiver(data);
        }
        catch (System.Exception)
        {
            //This is for handling errors
            Debug.Log("读档出现问题");
            //This is for handling errors
            //Delete(savedGame);
            //PlayerPrefs.DeleteKey("Load");
            //SceneManager.LoadScene(0);
        }
    }
Пример #7
0
    /// <summary>
    /// Adds SavedGame to saves.xml
    /// </summary>
    /// <param name="savedGame">Game result to save</param>
    public static void SaveGame(SavedGame savedGame)
    {
        var SavedGames = LoadGames();

        SavedGames.Add(savedGame);

        var           filePath = Path.Combine(Application.dataPath, SaveFileName);
        XmlSerializer writer   = new XmlSerializer(typeof(List <SavedGame>));

        using (StreamWriter file = new StreamWriter(filePath))
        {
            writer.Serialize(file, SavedGames);
        }
    }
Пример #8
0
    public void SaveGame(string path)
    {
        SavedGame saved = new SavedGame();

        saved.turrets         = new List <SavedGame.SavedAssembly> ();
        saved.difficulty      = difficulty;
        saved.selectedTurrets = purchaseMenu.GetAssemblies();

        for (int i = 0; i < currentModules.Count; i++)
        {
            if (currentModules[i].isRoot)
            {
                saved.turrets.Add(new SavedGame.SavedAssembly(currentModules[i]));
            }
        }

        saved.battlefieldData = new BattlefieldData(battlefieldName, "", game.battlefieldWidth, game.battlefieldHeight, Game.isWalled, game.enemySpawnPoints);
        saved.waveSetPath     = WAVESET_SAVE_DIRECTORY + "DEFAULT" + EnemyManager.WAVESET_FILE_EXTENSION;

        saved.researchedResearch = new List <int> ();

        for (int i = 0; i < researchMenu.research.Count; i++)
        {
            if (ResearchMenu.cur.research[i].isBought)
            {
                saved.researchedResearch.Add(ResearchMenu.cur.research[i].index);
            }
        }

        saved.researchPoints = new SavedGame.SavedResearchPoint[researchPoints.Count];
        for (int i = 0; i < researchPoints.Count; i++)
        {
            saved.researchPoints[i] = new SavedGame.SavedResearchPoint(researchPoints[i]);
        }

        saved.credits          = credits;
        saved.research         = research;
        saved.researchProgress = researchProgress;
        saved.flushTimer       = PlayerInput.flushTimer;

        saved.waveNumber      = EnemyManager.cur.waveNumber;
        saved.totalWaveNumber = EnemyManager.ExternalWaveNumber;
        saved.masteryNumber   = EnemyManager.cur.waveMasteryIndex;
        saved.gameProgress    = EnemyManager.gameProgress;
        saved.enemiesKilled   = EnemyManager.cur.enemiesKilled;

        saved.health = Datastream.healthAmount;

        saved.Save(path);
    }
Пример #9
0
//--------------------------------------------------------------------------------------------

	public bool loadSavedGame(string name)
	{
		//if our games map doesn't contain a game w/ the given name...
		if(!mGamesMap.ContainsKey(name))
		{
			//return false -- no game loaded
			return false;
		}

		//otherwise, set the current game object
		mCurrentGame = mGamesMap[name];

		return true;
	}
Пример #10
0
        public async Task <IActionResult> OnGetAsync(int?id)
        {
            if (id == null)
            {
                return(NotFound());
            }

            SavedGame = await _context.SavedGames.FirstOrDefaultAsync(m => m.SavedGameId == id);

            if (SavedGame == null)
            {
                return(NotFound());
            }
            return(Page());
        }
        private void BtnDelete_LeftClick(object sender, EventArgs e)
        {
            SavedGame sg     = savedGames[lbSaveGameList.SelectedIndex];
            var       msgBox = new XNAMessageBox(WindowManager, "Delete Confirmation",
                                                 "The following saved game will be deleted permanently:" + Environment.NewLine +
                                                 Environment.NewLine +
                                                 "Filename: " + sg.FileName + Environment.NewLine +
                                                 "Saved game name: " + Renderer.GetSafeString(sg.GUIName, lbSaveGameList.FontIndex) + Environment.NewLine +
                                                 "Date and time: " + sg.LastModified.ToString() + Environment.NewLine +
                                                 Environment.NewLine +
                                                 "Are you sure you want to proceed?", XNAMessageBoxButtons.YesNo);

            msgBox.Show();
            msgBox.YesClickedAction = DeleteMsgBox_YesClicked;
        }
Пример #12
0
    private void LoadScene(SavedGame savedGame)
    {
        savedGame = saveSlots[saveSlotsindex];
        Debug.Log(savedGame);
        if (File.Exists(Application.persistentDataPath + "/" + savedGame.gameObject.name + ".dat"))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/" + savedGame.gameObject.name + ".dat", FileMode.Open);
            SaveData        data = (SaveData)bf.Deserialize(file);
            file.Close();

            PlayerPrefs.SetInt("Load", savedGame.MyIndex);
            SceneManager.LoadScene(data.MyScene);
        }
    }
Пример #13
0
    private void ShowSavedFiles(SavedGame savedGame)
    {
        if (File.Exists(Application.persistentDataPath + "/" + savedGame.gameObject.name + ".dat"))
        {
            BinaryFormatter bf = new BinaryFormatter();

            FileStream file = File.Open(Application.persistentDataPath + "/" + savedGame.gameObject.name + ".dat", FileMode.Open);

            SaveData data = (SaveData)bf.Deserialize(file);

            file.Close();

            savedGame.ShowInfo(data);
        }
    }
Пример #14
0
//--------------------------------------------------------------------------------------------

	public bool createNewGame(string name)
	{
		//if our games map contains a game w/ the given name...
		if(mGamesMap.ContainsKey(name))
		{
			//return false -- no new game created
			return false;
		}

		//otherwise, create a new game object
		mCurrentGame = new SavedGame(name);
		mGamesMap.Add(name, mCurrentGame);

		return true;
	}
Пример #15
0
        public void SavedGame_DecodeSaveData(string testDataName, bool expectedValid)
        {
            var encodedSaveData = File.ReadAllText(Path.Combine("TestData", testDataName + ".txt"));
            var reader          = SavedGame.DecodeSaveData(encodedSaveData);

            if (expectedValid)
            {
                Assert.NotNull(reader);
                Assert.NotEqual(-1, reader.Peek());
            }
            else
            {
                Assert.Null(reader);
            }
        }
Пример #16
0
    // Save the game to xml
    public void SaveGame(string filename)
    {
        SavedGame savedGame = new SavedGame();

        savedGame.BuildFromScene();

        string path = Application.persistentDataPath + "/" + filename + extension;

        SavedGame.WriteToFile(path, savedGame);

        if (filename != reservedFilename)
        {
            Debug.Log("File saved to " + path);
        }
    }
        public async Task <IActionResult> SaveGame(SavedGame savedGame)
        {
            ApplicationUser user = await _userManager.GetUserAsync(HttpContext.User);

            if (ValidateCategoryAndLevel(savedGame.Category, savedGame.Level) &&
                !String.IsNullOrEmpty(savedGame.Json) &&
                savedGame.Progress >= 0 && savedGame.Progress <= 100)
            {
                savedGame.UserId = user.Id;
                _dbContext.Add(savedGame);
                _dbContext.SaveChanges();
                return(Ok());
            }
            return(BadRequest());
        }
 void OnSavedGameUpdated(SavedGame game, string error)
 {
     if (!string.IsNullOrEmpty(error))
     {
         isSuccess.Value        = false;
         errorDescription.Value = error;
         Fsm.Event(eventTarget, isNotSuccessEvent);
         Finish();
     }
     else
     {
         isSuccess.Value = true;
         Fsm.Event(eventTarget, isSuccessEvent);
         Finish();
     }
 }
Пример #19
0
    /// <summary>
    /// Gets the saved games
    /// </summary>
    public void GetSaves()
    {
        var(buttons, savedGames) = SlotButtons.GetSaves(slotTemplateButton, canDelete: false);

        foreach (Button slotButton in buttons)
        {
            int index = buttons.IndexOf(slotButton);
            slotButton.onClick.AddListener(() => ImportSave(index + 1));
            SavedGame savedGame = savedGames.FirstOrDefault(x => x.Slot == index + 1);

            if (savedGame != null)
            {
                tempSavedGames[index] = savedGame;
            }
        }
    }
Пример #20
0
    /// <summary>
    /// Saves the game
    /// </summary>
    /// <param name="saveGame">The game to save</param>
    /// <param name="slot">The slot to save in</param>
    /// <returns>True if the save was a success, false if it wasn't</returns>
    public static bool SaveGame(SavedGame saveGame, int slot)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        MemoryStream    stream    = new MemoryStream();

        try
        {
            formatter.Serialize(stream, saveGame);
            File.WriteAllBytes(GetSavePath(slot), stream.ToArray());
            return(true);
        }
        catch (Exception)
        {
            return(false);
        }
    }
    void LoadGame()
    {
        if (PlayerPrefs.HasKey("SavedGame"))
        {
            SavedGame savedGame = new SavedGame();

            string jsonString = PlayerPrefs.GetString("SavedGame");

            savedGame = JsonUtility.FromJson <SavedGame>(jsonString);

            shotsMadeText.text = savedGame.shotsMade.ToString();
            pointsText.text    = savedGame.playerPoints.ToString();

            timeText.text = Manager.manager.SecondsToTimeString(savedGame.secondsSpent);
        }
    }
 void DefaultCallback(SavedGame savedGame, string error)
 {
     if (string.IsNullOrEmpty(error))
     {
         savedGameName.Value = savedGame.Name;
         isSuccess.Value     = true;
         Fsm.Event(eventTarget, isSuccessEvent);
     }
     else
     {
         isSuccess.Value        = false;
         errorDescription.Value = error;
         Fsm.Event(eventTarget, isNotSuccessEvent);
     }
     Finish();
 }
Пример #23
0
    private void WriteSaveData(SavedGame savedGame)
    {
        if (File.Exists(filePath))
        {
            File.Delete(filePath);
        }

        FileStream      dataStream = new FileStream(filePath, FileMode.Create);
        BinaryFormatter converter  = new BinaryFormatter();

        converter.Serialize(dataStream, savedGame);

        dataStream.Close();

        currentSave = savedGame;
    }
Пример #24
0
        public IEnumerator hydrate(SavedGame saved, Dictionary <int, List <StarNode> > toFill)
        {
            yield return(null);

            var stateTable = saved.loadedModel.objectTable;

            foreach (var referenceBranch in saved.loadedModel.starNodes)
            {
                var newBranch = new List <StarNode>();
                foreach (var starReference in referenceBranch.Value)
                {
                    yield return(starFactory.createStar(holder.transform, starReference, stateTable, (star) => newBranch.Add(star)));
                }
                toFill[referenceBranch.Key] = newBranch;
            }
        }
Пример #25
0
    private SavedGame LoadSavedGameData()
    {
        if (!File.Exists(filePath))
        {
            return(null);
        }

        FileStream dataStream = new FileStream(filePath, FileMode.Open);

        BinaryFormatter converter = new BinaryFormatter();
        SavedGame       saveData  = converter.Deserialize(dataStream) as SavedGame;

        dataStream.Close();

        return(saveData);
    }
Пример #26
0
    public Galaxy(CultCache cultCache, SavedGame savedGame, Action <string> log)
    {
        Log        = log;
        Background = savedGame.Background;

        Factions = savedGame.Factions.Select(cultCache.Get <Faction>).ToArray();
        for (var i = 0; i < Factions.Length; i++)
        {
            FactionRelationships[Factions[i]] = savedGame.Relationships[i];
        }

        Zones = savedGame.Zones.Select(zone =>
        {
            return(new GalaxyZone
            {
                Name = zone.Name,
                Position = zone.Position,
                PackedContents = zone.Contents
            });
        }).ToArray();
        foreach (var i in savedGame.DiscoveredZones)
        {
            DiscoveredZones.Add(Zones[i]);
        }
        for (var i = 0; i < Zones.Length; i++)
        {
            Zones[i].AdjacentZones = savedGame.Zones[i].AdjacentZones.Select(azi => Zones[azi]).ToList();
            Zones[i].Factions      = savedGame.Zones[i].Factions.Select(mi => Factions[mi]).ToArray();
            Zones[i].Owner         = savedGame.Zones[i].Owner < 0 ? null : Factions[savedGame.Zones[i].Owner];
        }

        HomeZones = savedGame.HomeZones.ToDictionary(
            x => Factions[x.Key],
            x => Zones[x.Value]);

        BossZones = savedGame.BossZones.ToDictionary(
            x => Factions[x.Key],
            x => Zones[x.Value]);

        Entrance = Zones[savedGame.Entrance];
        if (savedGame.Exit != -1)
        {
            Exit = Zones[savedGame.Exit];
        }

        CalculateDistanceMatrix();
    }
        public List <SavedGame> GetSavedGames()
        {
            var    savedGames    = new List <SavedGame>();
            string saveDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "Saves");

            if (Directory.Exists(saveDirectory))
            {
                string[] directories = Directory.GetDirectories(saveDirectory);
                foreach (string savedGameDirectory in directories)
                {
                    try
                    {
                        FileInfo file = new FileInfo(Path.Combine(savedGameDirectory, "SaveGameInfo"));
                        if (file.Exists)
                        {
                            var saveGameFolder = file.Directory.Name;
                            var fileContents   = File.ReadAllText(file.FullName);

                            var farmerNodeStart     = fileContents.IndexOf("<Farmer");
                            var farmerNodeEnd       = fileContents.IndexOf("</Farmer>");
                            var farmerNode          = fileContents.Substring(farmerNodeStart, farmerNodeEnd - farmerNodeStart);
                            var playerNameNodeStart = farmerNode.IndexOf("<name>") + 6;
                            var playerNameNodeEnd   = farmerNode.IndexOf("</name>");
                            var playerName          = farmerNode.Substring(playerNameNodeStart, playerNameNodeEnd - playerNameNodeStart);

                            var farmNameNodeStart = fileContents.IndexOf("<farmName>") + 10;
                            var farmNameNodeEnd   = fileContents.IndexOf("</farmName>");
                            var farmName          = fileContents.Substring(farmNameNodeStart, farmNameNodeEnd - farmNameNodeStart);

                            var savedGame = new SavedGame
                            {
                                Id       = saveGameFolder,
                                Name     = playerName,
                                FarmName = farmName
                            };

                            savedGames.Add(savedGame);
                        }
                    }
                    catch (Exception ex)
                    {
                        throw new Exception($"error searching for saved games", ex);
                    }
                }
            }
            return(savedGames);
        }
Пример #28
0
 public static SavedGame current()
 {
     SavedGame sg = new SavedGame ();
     sg.UnlockedCards = SaveDataControl.UnlockedCards;
     sg.StartingDeckCards = SaveDataControl.StartingDeckCards;
     sg.UnlockedGods = SaveDataControl.UnlockedGods.Select(i=>(int)i).ToList();
     sg.DefeatedEnemies = SaveDataControl.DefeatedEnemies;
     sg.FinishedTutorial = SaveDataControl.FinishedTutorial;
     sg.NewCardsAvailable = SaveDataControl.NewCardsAvailable;
     Debug.Log("Saving! unlocked gods: " + SaveDataControl.UnlockedGods.Count.ToString() +
               ", " + "New cards available = " + NewCardsAvailable.ToString() +
               ", Finished tutorial = " + FinishedTutorial.ToString() +
               "\nunlocked cards: " + SaveDataControl.UnlockedCards.Count.ToString () +
               ", starting deck cards: " + SaveDataControl.StartingDeckCards.Count.ToString() +
               ", defeated enemies: " + SaveDataControl.DefeatedEnemies.Count.ToString());
     return sg;
 }
Пример #29
0
        private Game(Module module, string fileName)
        {
            FileName  = fileName;
            Module    = module;
            Data      = SavedGame.Create();
            Data.Game = this;

            _entities = new EntityContainer(Module.EntityDefinitions);
            _entities.AddEntities(() => Data.factions);
            _entities.AddEntities(() => Data.info_pages);
            _entities.AddEntities(() => Data.item_kinds);
            _entities.AddEntities(() => Data.parties);
            _entities.AddEntities(() => Data.party_templates);
            _entities.AddEntities(() => Data.quests);
            _entities.AddEntities(() => Data.scenes);
            _entities.AddEntities(() => Data.troops);
        }
Пример #30
0
    void OnGUI()
    {
        //If this button is pressed, we will save the game to the new path and name
        if (GUI.Button(new Rect(170, 10, 150, 25), "Create New Save"))
        {
            SaveGame(Application.dataPath + "/" + saveDirectory + currentSaveFile, currentSaveFile);
        }

        //the currentSaveFile field.
        currentSaveFile = GUI.TextField(new Rect(10, 10, 150, 25), currentSaveFile);

        //Itterate through the saved game list
        for (int i = 0; i < savedGames.Length; i++)
        {
            //Get the saved game
            SavedGame game = savedGames[i];

            //Draw the background box
            GUI.Box(new Rect(10, 45 + (i * 60), 310, 50), game.name);

            //Load the file at the game's path when Load Game is pressed
            if (GUI.Button(new Rect(25, 45 + (i * 60) + 20, 100, 25), "Load Game"))
            {
                LoadGame(game.path);
            }

            //Save the game with its name to the appropriate path when Save Game is pressed
            if (GUI.Button(new Rect(140, 45 + (i * 60) + 20, 100, 25), "Save Game"))
            {
                SaveGame(game.path, game.name);
            }


            if (GUI.Button(new Rect(255, 45 + (i * 60) + 20, 50, 25), "Delete"))
            {
                //The delete button was pressed, we need to delete the file and then fresh everything.
                if (File.Exists(game.path))
                {
                    File.Delete(game.path);
                }

                //Reload the list
                RefreshSaveData(true);
            }
        }
    }
Пример #31
0
 protected void Button1_Click(object sender, EventArgs e)
 {
     if (TextBox1.Text != "")
     {
         this.Session["userName"] = TextBox1.Text;
         if (Request.Cookies[TextBox1.Text + "SaveGame"] != null)
         {
             saveGame = (SavedGame) new JavaScriptSerializer().Deserialize(Request.Cookies[TextBox1.Text + "SaveGame"].Value, saveGame.GetType());
             this.Session["savedGame"] = saveGame;
             Response.Redirect(saveGame._URL);
         }
         else
         {
             Response.Redirect("http://localhost:1580/memory%20game/Level2.aspx");
         }
     }
 }
Пример #32
0
        public static void ComputedStats()
        {
            string        encodedSaveData = TestData.ReadAllText("ValidZlib.txt");
            SavedGame     savedGame       = SavedGame.Parse(encodedSaveData);
            ComputedStats computedStats   = new(savedGame);

            Assert.Equal("1.002390000000000000e+005", computedStats.HeroSoulsSpent);
            Assert.Equal("5.223865765430567e99", computedStats.HeroSoulsSacrificed);
            Assert.Equal("5.22386475134114e99", computedStats.TitanDamage);
            Assert.Equal(498, computedStats.TotalAncientSouls);
            Assert.Equal(0.051918352081052083, computedStats.TranscendentPower);
            Assert.Equal(260, computedStats.Rubies);
            Assert.Equal(695, computedStats.HighestZoneThisTranscension);
            Assert.Equal(23274, computedStats.HighestZoneLifetime);
            Assert.Equal(4, computedStats.AscensionsThisTranscension);
            Assert.Equal(3080, computedStats.AscensionsLifetime);
        }
Пример #33
0
 void OnSavedGameRead(SavedGame game, byte[] bytesData, string error)
 {
     if (!string.IsNullOrEmpty(error))
     {
         isSuccess.Value        = false;
         errorDescription.Value = error;
         Fsm.Event(eventTarget, isNotSuccessEvent);
         Finish();
     }
     else
     {
         data.Value      = Convert.ToBase64String(bytesData);
         isSuccess.Value = true;
         Fsm.Event(eventTarget, isSuccessEvent);
         Finish();
     }
 }
Пример #34
0
    public static void Init(int _seed)
    {
        buildingsByPos.Clear();
        resourceTilesByPos.Clear();

        data      = new SavedGame();
        data.seed = _seed;

        //HACK: can we get this value from somewhere else?
        data.augmentIndexes = new List <int> ();
        for (int i = 0; i < 4; i++)
        {
            data.augmentIndexes.Add(0);
        }

        GameManager.instance.SaveThisTurn();
    }
Пример #35
0
 private void doLoadGame(object i_MethodInvoker)
 {
     Thread.Sleep(1000);
     m_SavedGame = (SavedGame)FileIO.ReadObjectFrom(m_CurrentFileName);
     (i_MethodInvoker as MethodInvoker).Invoke();
 }
//--------------------------------------------------------------------------------------------

	public bool loadSavedGame(string name)
	{
		//if our games map doesn't contain a game w/ the given name...
		if(!mGamesMap.ContainsKey(name) || name == "")
		{
			//return false -- no game loaded
			return false;
		}

		Debug.Log("LOADING SAVED GAME: " + name);

		//otherwise, set the current game object
		mCurrentGame = mGamesMap[name];

		return true;
	}
        public static void Serialize(SavedGame sg, string filename)
        {
            FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write);

                try
                {
                    BinaryFormatter formatter = new BinaryFormatter();
                    formatter.Serialize(fs, sg);
                }
                finally
                {
                    fs.Close();
                    Console.WriteLine("Saved!");
                }
        }
Пример #38
0
 public override object Read(ES2Reader reader)
 {
     SavedGame data = new SavedGame();
     Read(reader, data);
     return data;
 }
//--------------------------------------------------------------------------------------------

	public bool deleteSavedGame(string name)
	{
		//if the games map doesn't contain a game w/ the given name...
		if(!mGamesMap.ContainsKey(name) || name == "")
		{
			//return false -- no game deleted
			return false;
		}

		Debug.Log("DELETING SAVED GAME: " + name);

		//otherwise, delete the saved game object
		mGamesMap.Remove(name);

		//delete the current game if it is being deleted
		if(mCurrentGame != null && mCurrentGame.getName() == name)
		{
			mCurrentGame = null;
		}

		//major change -- write out to file
		writeSavedGameFile();

		return true;
	}
//--------------------------------------------------------------------------------------------

	public bool createNewGame(string name)
	{
		//if our games map contains a game w/ the given name...
		if(mGamesMap.ContainsKey(name) || name == "")
		{
			//return false -- no new game created
			return false;
		}

		Debug.Log("CREATING NEW SAVED GAME: " + name);

		//otherwise, create a new game object
		mCurrentGame = new SavedGame(name);
		mGamesMap.Add(name, mCurrentGame);

		//major change -- write out to file
		writeSavedGameFile();

		return true;
	}
//--------------------------------------------------------------------------------------------

	private bool readSavedGameFile()
	{
		//init global high scores to default values
		globalHighScores = new int[NUM_GAMEPLAY_LEVELS];
		for(int i = 0; i < globalHighScores.Length; ++i)
		{
			globalHighScores[i] = 0;
		}
			
		//try to create a file reader
		StreamReader reader;
		try
		{
			reader = new StreamReader(mSavedGameFile);
		}
		catch
		{
			Debug.Log("ERROR: UNABLE TO CREATE STREAM READER");
			return false;
		}

		//if the file is not empty...
		if(reader.Peek() != -1)
		{
			//tokenize the first line, return if there's an error
			int[] array = new int[NUM_GAMEPLAY_LEVELS];
			if(!tokenizeInts(reader.ReadLine(), array))
			{
				Debug.Log("ERROR: ERROR READING GLOBAL HIGH SCORES");
				reader.Close();
				return false;
			}

			globalHighScores = array;
		}
		else
		{
			Debug.Log("ERROR: ERROR READING GLOBAL HIGH SCORES");
			reader.Close();
			return false;
		}
					
		//read saved game data until the end of the file...
		while(!reader.EndOfStream)
		{
			string name = "";

			//read the next line (game name)
			name = reader.ReadLine();
			if(name == null || name == "" || name[0] != '$')	//skip if there was any problem
				continue;

			//create a new saved game object
			name = name.Remove(0, 1);
			SavedGame game = new SavedGame(name);

			//read high scores for current game
			int[] highscores = new int[NUM_GAMEPLAY_LEVELS];
			if(!tokenizeInts(reader.ReadLine(), highscores))
				continue;

			//read level unlocks for current game
			bool[] levelUnlocks = new bool[NUM_GAMEPLAY_LEVELS];
			if(!tokenizeBools(reader.ReadLine(), levelUnlocks))
				continue;

			//read final chassis use for current game
			bool[] finalChassis = new bool[NUM_GAMEPLAY_LEVELS];
			if(!tokenizeBools(reader.ReadLine(), finalChassis))
				continue;

			//read chasis unlocks for current game
			bool[] chasis = new bool[Loadout.NUM_LOADOUTS];
			if(!tokenizeBools(reader.ReadLine(), chasis))
				continue;

			//read primary unlocks for current game
			bool[] primary = new bool[Loadout.NUM_LOADOUTS];
			if(!tokenizeBools(reader.ReadLine(), primary))
				continue;

			//read secondary unlocks for current game
			bool[] secondary = new bool[Loadout.NUM_LOADOUTS];
			if(!tokenizeBools(reader.ReadLine(), secondary))
				continue;

			//set the values for the current game
			game.highScores = highscores;
			game.unlockedLevels = levelUnlocks;
			game.finalChassis = finalChassis;

			game.unlockedChasis = chasis;
			game.unlockedPrimary = primary;
			game.unlockedSecondary = secondary;

			//add the game to the list of saved games
			mGamesMap.Add(name, game);
		}

		reader.Close();
		return true;
	}
Пример #42
0
 private void doSaveGame(object i_MethodInvoker)
 {
     Thread.Sleep(1000);
     var savedGame = new SavedGame
                         {
                             Board = r_BoardController.GetModel().GetBoard(),
                             MovesHistory = r_StatusController.GetMovesLog(),
                             CurrentTurn = r_BoardController.getCurrentPlayer()
                         };
     FileIO.SaveObjectToFile(m_CurrentFileName, savedGame);
     (i_MethodInvoker as MethodInvoker).Invoke();
 }
Пример #43
0
//--------------------------------------------------------------------------------------------

	public bool deleteSavedGame(string name)
	{
		//if the games map doesn't contain a game w/ the given name...
		if(!mGamesMap.ContainsKey(name))
		{
			//return false -- no game deleted
			return false;
		}

		//otherwise, delete the saved game object
		mGamesMap.Remove(name);
		if(mCurrentGame.getName() == name)
		{
			mCurrentGame = null;
		}

		return true;
	}