private void RenderStaticPreview(int width, int height, ref RenderTexture tex) { //No backup of the viewport is currently done //It is not necessary if rendereing to a rendertexture in the editor update loop but mandatory to do an IM rendering //RectInt oldViewport = UnityEngine.UIElements.UIR.Utility.GetActiveViewport(); var r = new Rect(0, 0, width, height); var viewportRect = GUIClip.UnclipToWindow(r); // Still in points, not pixels m_Panel.visualTree.SetSize(viewportRect.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var backup = RenderTexture.active; GL.PushMatrix(); var oldState = SavedGUIState.Create(); PanelClearSettings oldClearSettings = m_Panel.clearSettings; try { if (tex == null || tex.width != width || tex.height != height) { if (tex != null) { tex.Release(); tex.DiscardContents(); DestroyImmediate(tex); } tex = new RenderTexture((int)viewportRect.size.x, (int)viewportRect.size.y, 24); } RenderTexture.active = tex; GL.LoadPixelMatrix(); GL.Clear(true, true, Color.black, UIRUtility.k_ClearZ); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } m_Panel.clearSettings = new PanelClearSettings(); //Use a dummy repaint event, otherwise imgui element wont be shown when using event.current and rendered in the editor update loop m_evt.type = EventType.Repaint; m_Panel.Repaint(m_evt); } finally { m_Panel.clearSettings = oldClearSettings; oldState.ApplyAndForget(); GL.PopMatrix(); RenderTexture.active = backup; } // As stated above, viewport is not saved/restored. // Doing " GL.Viewport(new Rect(oldViewport.xMin, oldViewport.yMin, oldViewport.width, oldViewport.height));" is not ennough }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = (vta as UnityEngine.UIElements.VisualTreeAsset).CloneTree(); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor); var visualTree = m_Panel.visualTree; visualTree.pseudoStates |= PseudoStates.Root; UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree); m_Panel.allowPixelCaching = false; dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor); Rect layoutRect = GUIClip.UnclipToWindow(r); m_Panel.visualTree.layout = new Rect(0, 0, layoutRect.width, layoutRect.height); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } // Establish preview area viewport var pixelsPerPoint = GUIUtility.pixelsPerPoint; var viewportRect = new Rect(layoutRect.x * pixelsPerPoint, (GUIClip.visibleRect.height - layoutRect.yMax) * pixelsPerPoint, layoutRect.width * pixelsPerPoint, layoutRect.height * pixelsPerPoint); GL.Viewport(viewportRect); m_Panel.Repaint(Event.current); oldState.ApplyAndForget(); }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = vta.CloneTree(null); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { UXMLEditorFactories.RegisterAll(); m_Panel = UIElementsUtility.FindOrCreatePanel(m_LastTree, ContextType.Editor, new DataWatchService()); if (m_Panel.visualTree.styleSheets == null) { UIElementsEditorUtility.AddDefaultEditorStyleSheets(m_Panel.visualTree); m_Panel.visualTree.LoadStyleSheetsFromPaths(); } m_Panel.allowPixelCaching = false; dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.isProSkin ? EditorGUIUtility.kDarkViewBackground : HostView.kViewColor); m_Panel.visualTree.layout = GUIClip.UnclipToWindow(r); m_Panel.visualTree.Dirty(ChangeType.Layout); m_Panel.visualTree.Dirty(ChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } m_Panel.Repaint(Event.current); oldState.ApplyAndForget(); }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type == EventType.Repaint && (r.width >= 100f || r.height >= 100f)) { bool flag = false; if (vta != this.m_LastTree || !this.m_LastTree) { this.m_LastTree = vta; this.m_Tree = vta.CloneTree(null); this.m_Tree.StretchToParentSize(); flag = true; } if (this.m_Panel == null) { UXMLEditorFactories.RegisterAll(); this.m_Panel = UIElementsUtility.FindOrCreatePanel(this.m_LastTree, ContextType.Editor, new DataWatchService()); if (this.m_Panel.visualTree.styleSheets == null) { UIElementsEditorUtility.AddDefaultEditorStyleSheets(this.m_Panel.visualTree); this.m_Panel.visualTree.LoadStyleSheetsFromPaths(); } this.m_Panel.allowPixelCaching = false; flag = true; } if (flag) { this.m_Panel.visualTree.Clear(); this.m_Panel.visualTree.Add(this.m_Tree); } EditorGUI.DrawRect(r, (!EditorGUIUtility.isProSkin) ? HostView.kViewColor : EditorGUIUtility.kDarkViewBackground); this.m_Panel.visualTree.layout = GUIClip.UnclipToWindow(r); this.m_Panel.visualTree.Dirty(ChangeType.Layout); this.m_Panel.visualTree.Dirty(ChangeType.Repaint); SavedGUIState savedGUIState = SavedGUIState.Create(); for (int i = GUIClip.Internal_GetCount(); i > 0; i--) { GUIClip.Pop(); } this.m_Panel.Repaint(Event.current); savedGUIState.ApplyAndForget(); } }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = (vta as UnityEngine.UIElements.VisualTreeAsset).Instantiate(); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { m_Panel = UIElementsUtility.FindOrCreateEditorPanel(m_LastTree); var visualTree = m_Panel.visualTree; visualTree.pseudoStates |= PseudoStates.Root; UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree); dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor); m_Panel.visualTree.SetSize(r.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } float pixelsPerPoint = EditorGUIUtility.pixelsPerPoint; var desc = new RenderTextureDescriptor((int)(r.width * pixelsPerPoint), (int)(r.height * pixelsPerPoint), RenderTextureFormat.ARGB32, 16); var rt = RenderTexture.GetTemporary(desc); var oldRt = RenderTexture.active; RenderTexture.active = rt; GL.LoadPixelMatrix(0, rt.width, rt.height, 0); m_Panel.Repaint(Event.current); RenderTexture.active = oldRt; oldState.ApplyAndForget(); GUI.DrawTexture(r, rt); RenderTexture.ReleaseTemporary(rt); }
public void Render(VisualTreeAsset vta, Rect r, GUIStyle background) { if (Event.current.type != EventType.Repaint || r.width < 100 && r.height < 100) { return; } bool dirty = false; if (vta != m_LastTree || !m_LastTree) { m_LastTree = vta; m_Tree = (vta as UnityEngine.UIElements.VisualTreeAsset).Instantiate(); m_Tree.StretchToParentSize(); dirty = true; } if (m_Panel == null) { m_Panel = UIElementsUtility.FindOrCreateEditorPanel(m_LastTree); var visualTree = m_Panel.visualTree; visualTree.pseudoStates |= PseudoStates.Root; UIElementsEditorUtility.AddDefaultEditorStyleSheets(visualTree); dirty = true; } if (dirty) { m_Panel.visualTree.Clear(); m_Panel.visualTree.Add(m_Tree); } EditorGUI.DrawRect(r, EditorGUIUtility.kViewBackgroundColor); var dpiScale = EditorGUIUtility.pixelsPerPoint; var viewportRect = GUIClip.UnclipToWindow(r); // Still in points, not pixels var viewportRectPx = new Rect(viewportRect.min * dpiScale, viewportRect.size * dpiScale); m_Panel.visualTree.SetSize(viewportRect.size); // We will draw relative to a viewport covering the preview area, so draw at 0,0 m_Panel.visualTree.IncrementVersion(VersionChangeType.Repaint); var oldState = SavedGUIState.Create(); int clips = GUIClip.Internal_GetCount(); while (clips > 0) { GUIClip.Pop(); clips--; } var oldClearFlags = m_Panel.clearFlags; m_Panel.clearFlags = PanelClearFlags.None; RectInt oldViewport = UnityEngine.UIElements.UIR.Utility.GetActiveViewport(); GL.Viewport(new Rect(new Vector2(viewportRectPx.xMin, Screen.height - viewportRectPx.yMin - viewportRectPx.height), viewportRectPx.size)); m_Panel.Repaint(Event.current); GL.Viewport(new Rect(oldViewport.xMin, oldViewport.yMin, oldViewport.width, oldViewport.height)); oldState.ApplyAndForget(); m_Panel.clearFlags = oldClearFlags; }