Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject[] flora    = GameObject.FindGameObjectsWithTag("flora");
        SavedFlora   testSave = SavedFlora.saveFlora(flora[0]);

        GameObject testLoad = SavedFlora.loadFlora(testSave);

        Instantiate(testLoad);
    }
Пример #2
0
    public static SavedEcosystem getCurrentEcosystem()
    {
        Debug.Log("Preparing to profile...");
        SavedEcosystem save   = new SavedEcosystem();
        GameObject     ecoRef = GameObject.FindGameObjectWithTag("ecosystem");

        // Gather arrays of references to all ecosystem components
        GameObject[] predators      = GameObject.FindGameObjectsWithTag("predator");
        GameObject[] prey           = GameObject.FindGameObjectsWithTag("prey");
        GameObject[] flora          = GameObject.FindGameObjectsWithTag("flora");
        GameObject[] faunaNutrients = GameObject.FindGameObjectsWithTag("faunaNutrient");
        GameObject[] floraNutrients = GameObject.FindGameObjectsWithTag("floraNutrient");
        GameObject[] waterSources   = GameObject.FindGameObjectsWithTag("waterSource");

        // Loop through each and add them to our save.

        // Nutrients
        for (int i = 0; i < faunaNutrients.Length; i++)
        {
            save.addFaunaNutrient(SavedFaunaNutrient.SaveNutrient(faunaNutrients[i]));
        }
        for (int i = 0; i < floraNutrients.Length; i++)
        {
            save.addFloraNutrient(SavedFloraNutrient.SaveNutrient(floraNutrients[i]));
        }

        // Water
        for (int i = 0; i < waterSources.Length; i++)
        {
            save.addWaterSource(SavedWater.saveWater(waterSources[i]));
        }

        // Organisms
        // Here we have "gathered" all of the organism GameObjects. We use
        // the save[organism]() functions for each respective organism to convert it to
        // a saveable (serializable) class and add it to our list of SavedOrganisms.
        for (int i = 0; i < prey.Length; i++)
        {
            save.addPrey(SavedPrey.savePrey(prey[i]));
        }
        for (int i = 0; i < predators.Length; i++)
        {
            save.addPredator(SavedPredator.savePredator(predators[i]));
        }
        for (int i = 0; i < flora.Length; i++)
        {
            save.addFlora(SavedFlora.saveFlora(flora[i]));
        }

        Debug.Log("Finished profile save! Returning to Save()");
        return(save);
    }