Пример #1
0
    public void RefreshSaveSlots()
    {
        saveGames = SaveUtility.ObtainAllSaveGames().OrderByDescending(save => (DateTime.Now - save.Value.saveDate)).ToList <KeyValuePair <int, SaveGame> >();

        if (saveGames.Count == 0)
        {
            confirmationWindow?.Reference?.GetComponent <ConfirmationWindow>().Configure(new ConfirmationWindow.Configuration()
            {
                acceptOnly = true,
                question   = "No save games found",
                answerYes  = "Okay"
            });

            this.gameObject.SetActive(false);

            return;
        }

        LoadSlots(currentTabIndex);
    }
Пример #2
0
    public static SaveGame LoadSave(int slot)
    {
#if UNITY_WEBGL && !UNITY_EDITOR
        SyncFiles();
#endif

        Log($"Attempting to load game at slot: {slot}");

        SaveGame getSave;

        if (SaveUtility.ObtainAllSaveGames().TryGetValue(slot, out getSave))
        {
            Log($"Succesful load at slot: {slot}");
            return(getSave);
        }
        else
        {
            Log($"Could not load game at slot {slot}");
            return(null);
        }
    }