public long LoadSaveDataFileSystem(ServiceCtx context) { SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64(); long titleId = context.RequestData.ReadInt64(); UInt128 userId = context.RequestData.ReadStruct <UInt128>(); long saveId = context.RequestData.ReadInt64(); SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, userId, saveSpaceId); string savePath = context.Device.FileSystem.GetGameSavePath(saveInfo, context); try { LocalFileSystem fileSystem = new LocalFileSystem(savePath); DirectorySaveDataFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem); MakeObject(context, new IFileSystem(saveFileSystem)); } catch (HorizonResultException ex) { return(ex.ResultValue.Value); } return(0); }
public static ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly, out IFileSystem loadedFileSystem) { loadedFileSystem = null; SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64(); ulong titleId = context.RequestData.ReadUInt64(); UInt128 userId = context.RequestData.ReadStruct <UInt128>(); long saveId = context.RequestData.ReadInt64(); SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, saveSpaceId, userId); string savePath = context.Device.FileSystem.GetSavePath(context, saveInfo); try { LocalFileSystem fileSystem = new LocalFileSystem(savePath); LibHac.Fs.IFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem); if (readOnly) { saveFileSystem = new ReadOnlyFileSystem(saveFileSystem); } loadedFileSystem = new IFileSystem(saveFileSystem); } catch (HorizonResultException ex) { return((ResultCode)ex.ResultValue.Value); } return(ResultCode.Success); }
public SaveInfo( long TitleId, long SaveId, SaveDataType SaveDataType, UserId UserId, SaveSpaceId SaveSpaceId) { this.TitleId = TitleId; this.UserId = UserId; this.SaveId = SaveId; this.SaveDataType = SaveDataType; this.SaveSpaceId = SaveSpaceId; }
public SaveInfo( long titleId, long saveId, SaveDataType saveDataType, UInt128 userId, SaveSpaceId saveSpaceId) { TitleId = titleId; UserId = userId; SaveId = saveId; SaveDataType = saveDataType; SaveSpaceId = saveSpaceId; }
public SaveInfo( ulong titleId, long saveId, SaveDataType saveDataType, SaveSpaceId saveSpaceId, UserId userId = new UserId()) { TitleId = titleId; SaveId = saveId; SaveDataType = saveDataType; SaveSpaceId = saveSpaceId; UserId = userId; }
public void LoadSaveDataFileSystem(ServiceCtx Context) { SaveSpaceId SaveSpaceId = (SaveSpaceId)Context.RequestData.ReadInt64(); long TitleId = Context.RequestData.ReadInt64(); UserId UserId = new UserId( Context.RequestData.ReadInt64(), Context.RequestData.ReadInt64()); long SaveId = Context.RequestData.ReadInt64(); SaveDataType SaveDataType = (SaveDataType)Context.RequestData.ReadByte(); SaveInfo SaveInfo = new SaveInfo(TitleId, SaveId, SaveDataType, UserId, SaveSpaceId); MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavePath(SaveInfo, Context))); }
public void LoadSaveDataFileSystem(ServiceCtx context) { SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64(); long titleId = context.RequestData.ReadInt64(); UInt128 userId = new UInt128( context.RequestData.ReadInt64(), context.RequestData.ReadInt64()); long saveId = context.RequestData.ReadInt64(); SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, userId, saveSpaceId); string savePath = context.Device.FileSystem.GetGameSavePath(saveInfo, context); FileSystemProvider fileSystemProvider = new FileSystemProvider(savePath, context.Device.FileSystem.GetBasePath()); MakeObject(context, new IFileSystem(savePath, fileSystemProvider)); }
public void LoadSaveDataFileSystem(ServiceCtx Context) { SaveSpaceId SaveSpaceId = (SaveSpaceId)Context.RequestData.ReadInt64(); long TitleId = Context.RequestData.ReadInt64(); UInt128 UserId = new UInt128( Context.RequestData.ReadInt64(), Context.RequestData.ReadInt64()); long SaveId = Context.RequestData.ReadInt64(); SaveDataType SaveDataType = (SaveDataType)Context.RequestData.ReadByte(); SaveInfo SaveInfo = new SaveInfo(TitleId, SaveId, SaveDataType, UserId, SaveSpaceId); string SavePath = Context.Device.FileSystem.GetGameSavePath(SaveInfo, Context); FileSystemProvider FileSystemProvider = new FileSystemProvider(SavePath, Context.Device.FileSystem.GetBasePath()); MakeObject(Context, new IFileSystem(SavePath, FileSystemProvider)); }
public void LoadSaveDataFileSystem(ServiceCtx context) { SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64(); long titleId = context.RequestData.ReadInt64(); UInt128 userId = new UInt128( context.RequestData.ReadInt64(), context.RequestData.ReadInt64()); long saveId = context.RequestData.ReadInt64(); SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, userId, saveSpaceId); string savePath = context.Device.FileSystem.GetGameSavePath(saveInfo, context); LocalFileSystem fileSystem = new LocalFileSystem(savePath); DirectorySaveDataFileSystem saveFileSystem = new DirectorySaveDataFileSystem(fileSystem); MakeObject(context, new IFileSystem(saveFileSystem)); }