private bool Execute(SaveSnapshotFailure command) { Log.Error(command.Cause, "JobScheduler for Job of Name={0}, at SequenceNr={1}; Failed to save scheduler snapshot.", Name, command.Metadata.SequenceNr); return(true); }
private void Process(SaveSnapshotFailure failure) { LoggingAdapter.Error(failure.Metadata.PersistenceId + ":" + failure.Metadata.SequenceNr + "Snapshot save failure " + failure.Cause.ToString()); }
protected virtual bool SnapshotStatus(SaveSnapshotFailure snapshotFailure) { Log.Error(snapshotFailure.Cause, "Aggregate of Name={0}, and Id={1}; failed to save snapshot at Version={2}.", Name, Id, snapshotFailure.Metadata.SequenceNr); return(true); }
protected virtual bool SnapshotStatus(SaveSnapshotFailure snapshotFailure) { Logger.Error($"Aggregate [{Name}] With Id={Id} Failed to save snapshot at version {snapshotFailure.Metadata.SequenceNr} because of {snapshotFailure.Cause}"); return(true); }
private void SnapshotFailure(SaveSnapshotFailure cmd) { _log.Error("Processing SnapShotFailure command, ID={0}, cause={1} \nStacktrace={2}", Acc.AccountID, cmd.Cause.Message, cmd.Cause.StackTrace); }
protected override bool SnapshotStatus(SaveSnapshotFailure snapshotFailure) { return(true); }
private void SnapshotFailure(SaveSnapshotFailure cmd) { _log.Debug("AccountGenerator - Processing SnapShotFailure command"); }
private void SaveSnapshotFailure(SaveSnapshotFailure saveSnapshotFailure) { logger.Error(saveSnapshotFailure.Cause, "Fail to save snapshot"); }
private bool HandleUnSuccessfulSnapshotSave(SaveSnapshotFailure c) { _logger.Debug("Unsuccessfully saved snapshot for {0} actor ActorId -UserName:{1}-{2}", _ActorType, _ActorState.Id, _ActorState.UserName); return(true); }
private bool HandleUnSuccessfulSnapshotSave(SaveSnapshotFailure c) { _logger.Debug($"Save failed for snapshot for ActorId:{_ActorState.Id} UserName:{_ActorState.Name}"); return(true); }
private void HandleSaveSnapshotFailure(SaveSnapshotFailure f) { logger.Info($"SnapShot failed:{f}"); }