Пример #1
0
    // 讀檔.
    public bool Load()
    {
        SaveReward Temp = null;

        if (PlayerPrefs.HasKey(GameDefine.szSaveReward))
        {
            Temp = Json.ToObject <SaveReward>(PlayerPrefs.GetString(GameDefine.szSaveReward));
        }

        if (Temp != null)
        {
            MemberLooks = new HashSet <int>(Temp.MemberLooks);
            MemberInits = new HashSet <int>(Temp.MemberInits);

            foreach (string Itor in Temp.WeaponLevel)
            {
                string[] szTemp = Itor.Split(new char[] { '_' });

                if (szTemp.Length >= 2)
                {
                    WeaponLevel.Add(System.Convert.ToInt32(szTemp[0]), System.Convert.ToInt32(szTemp[1]));
                }
            }            //for

            iInitCurrency  = Temp.iInitCurrency;
            iInitBattery   = Temp.iInitBattery;
            iInitLightAmmo = Temp.iInitLightAmmo;
            iInitHeavyAmmo = Temp.iInitHeavyAmmo;
            iInitBomb      = Temp.iInitBomb;
            iCrystal       = Temp.iCrystal;
        }
        else
        {
            MemberLooks    = new HashSet <int>(GameInit.InitMemberLooks);
            MemberInits    = new HashSet <int>();
            WeaponLevel    = new Dictionary <int, int>();
            iInitCurrency  = GameInit.iInitCurrency;
            iInitBattery   = GameInit.iInitBattery;
            iInitLightAmmo = GameInit.iInitLightAmmo;
            iInitHeavyAmmo = GameInit.iInitHeavyAmmo;
            iInitBomb      = GameInit.iInitBomb;
            iCrystal       = 0;
        }        //if

        return(true);
    }
Пример #2
0
    // 存檔.
    public void Save()
    {
        List <string> WeaponLevelTemp = new List <string>();

        foreach (KeyValuePair <int, int> Itor in WeaponLevel)
        {
            WeaponLevelTemp.Add(Itor.Key + "_" + Itor.Value);
        }

        SaveReward Temp = new SaveReward();

        Temp.MemberLooks    = MemberLooks.ToList().ToArray();
        Temp.MemberInits    = MemberInits.ToList().ToArray();
        Temp.WeaponLevel    = WeaponLevelTemp.ToArray();
        Temp.iInitCurrency  = iInitCurrency;
        Temp.iInitBattery   = iInitBattery;
        Temp.iInitLightAmmo = iInitLightAmmo;
        Temp.iInitHeavyAmmo = iInitHeavyAmmo;
        Temp.iInitBomb      = iInitBomb;
        Temp.iCrystal       = iCrystal;

        PlayerPrefs.SetString(GameDefine.szSaveReward, Json.ToString(Temp));
    }