public void OnSave() { List <int> ids = new List <int>(); foreach (Talent t in GameController.instance.talentTree.talents.Where(t => t.isUnlocked).ToList()) { ids.Add(t.id); } saveData = new SaveResearchData(researchSpeed, stage, GameController.instance.player.level, ids, view.progressImage.fillAmount); }
public void OnSave() { saveData = new SaveResearchData(counter, 0, filled1: liquidBar.healingBar.fillAmount, filled2: pillsBar.healingBar.fillAmount); }