Пример #1
0
    public SavePlant Save()
    {
        SavePlant p = new SavePlant()
        {
            name           = this.name,
            fruitId        = this.fruitId,
            oldTimeFactor  = this.oldTimeFactor,
            mincountFruit  = this.mincountFruit,
            maxcountFruit  = this.maxcountFruit,
            iterationFruit = this.iterationFruit,
            countExpiriens = this.countExpiriens,
            stageOne       = this.stageOne,
            stageTwo       = this.stageTwo,
            stageThree     = this.stageThree,
            stageFour      = this.stageFour,
            buffStageThree = this.buffStageThree,
            buffStageFour  = this.buffStageFour,
            currentStage   = this.currentStage,
            planted        = this.planted,
            growing        = this.growing,
            stage          = this.stage
        };

        return(p);
    }
Пример #2
0
    public string stage;   //текущая стадия роста

    public void Load(SavePlant p)
    {
        name           = p.name;
        fruitId        = p.fruitId;
        oldTimeFactor  = p.oldTimeFactor;  // множитель времени роста
        mincountFruit  = p.mincountFruit;  // количество плодов
        maxcountFruit  = p.maxcountFruit;  // количество плодов
        iterationFruit = p.iterationFruit; // количество раз плодоношения
        countExpiriens = p.countExpiriens; // количество опыта
        stageOne       = p.stageOne;
        stageTwo       = p.stageTwo;
        stageThree     = p.stageThree;
        stageFour      = p.stageFour;
        buffStageThree = p.buffStageThree;
        buffStageFour  = p.buffStageFour;
        currentStage   = p.currentStage;
        pl1            = Resources.Load <Sprite>("Sprite/Plant/" + p.name + "/pl1"); // семена
        pl2            = Resources.Load <Sprite>("Sprite/Plant/" + p.name + "/pl2"); // росток
        pl3            = Resources.Load <Sprite>("Sprite/Plant/" + p.name + "/pl3"); // росток 2
        pl4            = Resources.Load <Sprite>("Sprite/Plant/" + p.name + "/pl4"); // цветение
        pl5            = Resources.Load <Sprite>("Sprite/Plant/" + p.name + "/pl5"); // плодоношение
        pl6            = Resources.Load <Sprite>("Sprite/Plant/" + p.name + "/pl6"); // сухой стебель
        planted        = p.planted;                                                  // посжено ли растение
        growing        = p.growing;
        stage          = p.stage;
    }