Пример #1
0
    static void WriteTower()
    {
        LoadCurSelection();
        foreach (GameObject obj in curSelections)
        {
            if (obj.GetComponent <SavePath>() == null)
            {
                obj.AddComponent <SavePath>();
            }

            SavePath path = obj.GetComponent <SavePath>();
            path.PaintTower();
            path.ClearOtherSavePath();
            path.enabled = true;
        }
    }