public void CanSave([Values] SerializationMethodType method) { var manager = CreateManager(method); var testObject = new SaveLoadTestObject() { listOfStrings = new List <string> { "one", "two" }, count = 10, }; const string filename = "Testfile"; manager.Save(testObject, filename); var filepath = $"{SaveLoadUtility.GetSavePath(SaveDirectory, BaseDirectory)}/{filename}"; Assert.IsTrue(File.Exists(filepath)); manager.DeleteSave(filename); Assert.IsFalse(File.Exists(filepath)); Object.Destroy(manager); }
public override void OnInspectorGUI() { EditorGUILayout.BeginVertical("Box"); base.OnInspectorGUI(); EditorGUILayout.EndVertical(); var manager = (SaveLoadManager)target; if (manager.IsEncrypted && (string.IsNullOrEmpty(manager.Key))) { EditorGUILayout.HelpBox("Encryption key cannot be null or empty.", MessageType.Error); } if (manager.IsEncrypted && (string.IsNullOrEmpty(manager.Salt))) { EditorGUILayout.HelpBox("Salt cannot be null or empty.", MessageType.Error); } var savePath = SaveLoadUtility.GetRuntimeSavePath(manager.DefaultFolder, manager.BaseFolder); EditorGUILayout.BeginVertical("Box"); EditorGUILayout.LabelField("Default Save Path"); EditorGUILayout.LabelField(savePath); EditorGUILayout.EndVertical(); if (GUILayout.Button("Open Data Folder")) { if (!Directory.Exists(savePath)) { //Create directory if it does not exist Directory.CreateDirectory(savePath); } EditorUtility.RevealInFinder(savePath); } }
private void reassignGameObjs() { playerControllerObj = GameObject.Find("PlayerController"); playerController = playerControllerObj.GetComponent <PlayerController>(); fleetCombatInfoObj = GameObject.Find("FleetCombatInfo"); fleetCombatInfo = fleetCombatInfoObj.GetComponent <FleetCombatInfo>(); shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>(); combatCalc = playerController.GetComponent <CombatCalc>(); buildController = buildControllerObj.GetComponent <BuildController>(); // Load in SaveLoad Utility if (slu == null) { sluObj = GameObject.Find("Persistent_SaveLoad_Obj_Menu"); slu = sluObj.GetComponent <SaveLoadUtility>(); if (slu == null) { Debug.Log("[SaveLoadMenu] Start(): Warning! SaveLoadUtility not assigned!"); } } }
public void CanSaveLoadUnityObject([Values] SerializationMethodType method) { const string filename = "Testfile"; var manager = CreateManager(method); var testObj = ScriptableObject.CreateInstance <SaveLoadTestUnityObject>(); var loadedTestObj = ScriptableObject.CreateInstance <SaveLoadTestUnityObject>(); testObj.textValue = "MyValue"; manager.SaveUnityObject(testObj, filename); var filepath = $"{SaveLoadUtility.GetSavePath(SaveDirectory, BaseDirectory)}/{filename}"; Assert.IsTrue(File.Exists(filepath)); //var loadedTestObj = manager.Load<SaveLoadTestUnityObject>(filename); //Assert.IsTrue(loadedTestObj != null); manager.LoadUnityObjectOverwrite(loadedTestObj, filename); Assert.IsTrue(loadedTestObj.textValue == testObj.textValue); manager.DeleteSave(filename); Assert.IsFalse(File.Exists(filepath)); Object.Destroy(testObj); Object.Destroy(loadedTestObj); Object.Destroy(manager); }
public void CanGetFiles() { var testSave = new SaveLoadTestObject() { testData = "SaveFileExists" }; var serializationMethod = GetSerializationMethod(SerializationMethodType.Binary); var filename = "TestSave.sav"; var folder = "TestFolder"; SaveLoadUtility.Save(testSave, serializationMethod, filename, folder); var files = SaveLoadUtility.GetSavedFiles(folder); Assert.IsTrue(files.Length == 1); //Files should contain a list of names that exactly match the file name used //omits the path of the file Assert.IsTrue(files[0] == filename); SaveLoadUtility.DeleteSavedFile(filename, folder); files = SaveLoadUtility.GetSavedFiles(); Assert.IsTrue(files.Length == 0); }
private Regex regularExpression = new Regex("^[a-zA-Z0-9_\" *\"]*$"); // A regular expression is a pattern that could be matched against an input text. /*Regular expression, contains only upper and lowercase letters, numbers, and underscores. * * ^ : start of string * [ : beginning of character group * a-z : any lowercase letter * A-Z : any uppercase letter * 0-9 : any digit * _ : underscore * ] : end of character group * : zero or more of the given characters * $ : end of string * */ /*! * \brief Runs upon gameobject spawn (at start) and initializes variables */ void Start() { if (slu == null) { slu = GetComponent <SaveLoadUtility>(); if (slu == null) { Debug.Log("[SaveLoadMenu] Start(): Warning! SaveLoadUtility not assigned!"); } } }
private static void CleanupFiles() { //Cleaning up some files that were made by tests const string filename = "Testfile"; var filepath = $"{SaveLoadUtility.GetSavePath(SaveDirectory, BaseDirectory)}/{filename}"; if (File.Exists(filepath)) { File.Delete(filepath); } }
private void LoadSaveLoadUT() { // Load in SaveLoad Utility if (slu == null) { sluObj = GameObject.Find("Persistent_SaveLoad_Obj_Menu"); slu = sluObj.GetComponent <SaveLoadUtility>(); if (slu == null) { Debug.Log("[SaveLoadMenu] Start(): Warning! SaveLoadUtility not assigned!"); } } }
public void TearDown() { var path = SaveLoadUtility.GetSavePath(); string[] files = { "TestSave.sav" }; foreach (var file in files) { var filename = path + file; if (File.Exists(filename)) { File.Delete(filename); } } }
void Start() { audios = GetComponents <AudioSource>(); countSound = audios[0]; goSound = audios[1]; game = GameState.pause; if (gm != null) { slu = gm.GetComponent <SaveLoadUtility>(); slu.LoadGame(ghostSave); } StartCoroutine(Countdown(rotationAngle, rotationTime)); //for (int i = 0; i < 25; i++) { // leaderBoard.Add(new Top10("test", Random.Range(0f, 100f))); //} }
private void Start() { gameRoundSeparated = curGameRound; // Load in SaveLoad Utility if (slu == null) { sluObj = GameObject.Find("Persistent_SaveLoad_Obj_Menu"); slu = sluObj.GetComponent <SaveLoadUtility>(); if (slu == null) { Debug.Log("[SaveLoadMenu] Start(): Warning! SaveLoadUtility not assigned!"); } } curGameRound = nextTurnBTN2.GetComponent <NextTurnBTN2>().gameRound; tileX = (int)transform.position.x; tileZ = (int)transform.position.z; }
public void CanSaveAndLoadDictionary([Values( SerializationMethodType.Binary, SerializationMethodType.BinaryEncrypted #if JSON_DOT_NET , SerializationMethodType.JsonDotNet, SerializationMethodType.JsonDotNetEncrypted #endif )] SerializationMethodType method) { var manager = CreateManager(method); var testObject = new SaveLoadDictionaryTestObject() { dict = new Dictionary <string, int> { { "one", 1 }, { "two", 2 } }, name = "Test", }; const string filename = "Testfile"; manager.Save(testObject, filename); var filepath = $"{SaveLoadUtility.GetSavePath(SaveDirectory, BaseDirectory)}/{filename}"; Assert.IsTrue(File.Exists(filepath)); var loadedObject = manager.Load <SaveLoadDictionaryTestObject>(filename); Assert.IsTrue(loadedObject.name == testObject.name); Assert.IsTrue(loadedObject.dict.Count == testObject.dict.Count); Assert.IsTrue(loadedObject.dict.ContainsKey("one")); Assert.IsTrue(loadedObject.dict.ContainsKey("two")); Assert.IsTrue(loadedObject.dict["one"] == 1); Assert.IsTrue(loadedObject.dict["two"] == 2); manager.DeleteSave(filename); Assert.IsFalse(File.Exists(filepath)); Object.Destroy(manager); }
public void SaveLoadAndDelete([Values] SerializationMethodType method) { var testSave = new SaveLoadTestObject() { testData = "SaveFileExists" }; var serializationMethod = GetSerializationMethod(method); var filename = "TestSave.sav"; SaveLoadUtility.Save(testSave, serializationMethod, filename); Assert.IsTrue(SaveLoadUtility.Exists(filename)); var loadedSave = (SaveLoadTestObject)SaveLoadUtility.Load(typeof(SaveLoadTestObject), serializationMethod, filename); Assert.NotNull(loadedSave); Assert.IsTrue(loadedSave.testData == testSave.testData); SaveLoadUtility.DeleteSavedFile(filename); Assert.IsFalse(SaveLoadUtility.Exists(filename)); }
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { SaveLoadUtility.Save(_gameSession); }
public void CanGetFiles_Empty() { var files = SaveLoadUtility.GetSavedFiles(); Assert.IsTrue(files.Length == 0); }