Пример #1
0
        public override void Entry(IModHelper helper)
        {
            ModInstance = this;

            LoadUserConfig();
            LoadGlobalConfig();
            LoadModdedItems();
            LoadModdedBags();
            BagConfig.AfterLoaded();

            helper.Events.Display.MenuChanged   += Display_MenuChanged;
            helper.Events.Display.WindowResized += Display_WindowResized;

            helper.Events.GameLoop.UpdateTicked += GameLoop_UpdateTicked;

            helper.Events.GameLoop.Saving     += (sender, e) => { SaveLoadHelpers.OnSaving(); };
            helper.Events.GameLoop.Saved      += (sender, e) => { SaveLoadHelpers.OnSaved(); };
            helper.Events.GameLoop.SaveLoaded += (sender, e) => { SaveLoadHelpers.OnLoaded(); };

            helper.Events.GameLoop.GameLaunched += (sender, e) =>
            {
                //  Add compatibility with the Save Anywhere mod
                string SaveAnywhereUniqueId    = "Omegasis.SaveAnywhere";
                bool   IsSaveAnywhereInstalled = Helper.ModRegistry.IsLoaded(SaveAnywhereUniqueId) ||
                                                 Helper.ModRegistry.GetAll().Any(x => x.Manifest.Name.Equals("Save Anywhere", StringComparison.CurrentCultureIgnoreCase));
                if (IsSaveAnywhereInstalled)
                {
                    try
                    {
                        ISaveAnywhereAPI API = Helper.ModRegistry.GetApi <ISaveAnywhereAPI>(SaveAnywhereUniqueId);
                        if (API != null)
                        {
                            API.addBeforeSaveEvent(ModUniqueId, () => { SaveLoadHelpers.OnSaving(); });
                            API.addAfterSaveEvent(ModUniqueId, () => { SaveLoadHelpers.OnSaved(); });
                            API.addAfterLoadEvent(ModUniqueId, () => { SaveLoadHelpers.OnLoaded(); });
                        }
                    }
                    catch (Exception ex)
                    {
                        Monitor.Log(string.Format("Failed to bind to Save Anywhere's Mod API. Your game may crash while saving with Save Anywhere! Error: {0}", ex.Message), LogLevel.Warn);
                    }
                }

                ModdedBag.OnGameLaunched();
            };

            InputHandler.OnModEntry(helper);
            CraftingHandler.OnModEntry(helper);
            CommandHandler.OnModEntry(helper);
            AutofillHandler.OnModEntry(helper);
            MultiplayerHandler.OnModEntry(helper);
            MonsterLootHandler.OnModEntry(helper);
        }
Пример #2
0
        public override void Entry(IModHelper helper)
        {
            ModInstance = this;

            if (Constants.TargetPlatform != GamePlatform.Android) // Android version saves items without the use of PyTK. See Helpers\SaveLoadHelpers.cs
            {
                //  SpaceCore v1.5.0 introduced a breaking change to the game's saving/loading logic that is not compatible with my custom items
                if (Helper.ModRegistry.IsLoaded(SpaceCoreUniqueId))
                {
                    IModInfo SpaceCoreInfo = Helper.ModRegistry.Get(SpaceCoreUniqueId);
                    if (SpaceCoreInfo.Manifest.Version.IsNewerThan("1.4.1"))
                    {
                        throw new InvalidOperationException("This mod is not compatible with SpaceCore v1.5.0 due to the changes SpaceCore makes to the game's save serializer, " +
                                                            "which are not compatible with PyTK's CustomElementHandler.ISaveElement that this mod utilizes. " +
                                                            "To use Item Bags, consider downgrading to an earlier version of SpaceCore such as v1.3.5.");
                    }
                }
            }

            LoadUserConfig();
            LoadGlobalConfig();
            LoadModdedItems();
            LoadModdedBags();
            BagConfig.AfterLoaded();

            helper.Events.Display.MenuChanged   += Display_MenuChanged;
            helper.Events.Display.WindowResized += Display_WindowResized;

            helper.Events.GameLoop.UpdateTicked += GameLoop_UpdateTicked;

            helper.Events.GameLoop.Saving     += (sender, e) => { SaveLoadHelpers.OnSaving(); };
            helper.Events.GameLoop.Saved      += (sender, e) => { SaveLoadHelpers.OnSaved(); };
            helper.Events.GameLoop.SaveLoaded += (sender, e) => { SaveLoadHelpers.OnLoaded(); };

            helper.Events.GameLoop.GameLaunched += (sender, e) =>
            {
                //  Add compatibility with the Save Anywhere mod
                bool IsSaveAnywhereInstalled = Helper.ModRegistry.IsLoaded(SaveAnywhereUniqueId) ||
                                               Helper.ModRegistry.GetAll().Any(x => x.Manifest.Name.Equals("Save Anywhere", StringComparison.CurrentCultureIgnoreCase));
                if (IsSaveAnywhereInstalled)
                {
                    try
                    {
                        ISaveAnywhereAPI API = Helper.ModRegistry.GetApi <ISaveAnywhereAPI>(SaveAnywhereUniqueId);
                        if (API != null)
                        {
                            API.addBeforeSaveEvent(ModUniqueId, () => { SaveLoadHelpers.OnSaving(); });
                            API.addAfterSaveEvent(ModUniqueId, () => { SaveLoadHelpers.OnSaved(); });
                            API.addAfterLoadEvent(ModUniqueId, () => { SaveLoadHelpers.OnLoaded(); });
                        }
                    }
                    catch (Exception ex)
                    {
                        Monitor.Log(string.Format("Failed to bind to Save Anywhere's Mod API. Your game may crash while saving with Save Anywhere! Error: {0}", ex.Message), LogLevel.Warn);
                    }
                }

                //  Add compatibility with v1.5.0 of SpaceCore (v1.5.0 added changes that use Harmony to override the game's XmlSerializer for saving/loading save files)

                /*if (Helper.ModRegistry.IsLoaded(SpaceCoreUniqueId))
                 * {
                 *  IModInfo SpaceCoreInfo = Helper.ModRegistry.Get(SpaceCoreUniqueId);
                 *  if (SpaceCoreInfo.Manifest.Version.IsNewerThan("1.4.0"))
                 *  {
                 *      try
                 *      {
                 *          SpaceCoreAPI API = Helper.ModRegistry.GetApi<SpaceCoreAPI>(SpaceCoreUniqueId);
                 *          if (API != null)
                 *          {
                 *              //  I couldn't get this to work with PyTK. Most of my items' data is loaded via PyTK's ISaveElement.rebuild function, which doesn't play nicely with SpaceCore
                 *              //  (I'm not sure what's happening, but I assume that either rebuild isn't getting called, or it's getting called before SpaceCore finishes deserializing, so the data is overwritten with default values.)
                 *              API.RegisterSerializerType(typeof(BoundedBag));
                 *              API.RegisterSerializerType(typeof(BundleBag));
                 *              API.RegisterSerializerType(typeof(OmniBag));
                 *              API.RegisterSerializerType(typeof(Rucksack));
                 *          }
                 *      }
                 *      catch (Exception ex)
                 *      {
                 *          Monitor.Log(string.Format("Failed to bind to SpaceCore's Mod API. If your bags are not loading or you have errors while saving, " +
                 *              "try downgrading to SpaceCore version 1.4.0! Error: {0}", ex.Message), LogLevel.Warn);
                 *      }
                 *  }
                 * }*/

                ModdedBag.OnGameLaunched();
            };

            InputHandler.OnModEntry(helper);
            CraftingHandler.OnModEntry(helper);
            CommandHandler.OnModEntry(helper);
            AutofillHandler.OnModEntry(helper);
            MultiplayerHandler.OnModEntry(helper);
            MonsterLootHandler.OnModEntry(helper);
        }
Пример #3
0
        public override void Entry(IModHelper helper)
        {
            ModInstance = this;

            if (Helper.ModRegistry.IsLoaded(EntoaroxFrameworkUniqueId) && Helper.ModRegistry.Get(EntoaroxFrameworkUniqueId).Manifest.Version.IsOlderThan("2.5.5"))
            {
                Monitor.Log("WARNING - Your game may fail to save with ItemBags and Entoarox Framework installed, " +
                            "since both of these mods attempt to override the game's save serializer to handle saving/loading of custom items. " +
                            "Consider updating to a newer version of Entoarox Framework to resolve this compatibility issue.", LogLevel.Warn);
            }

            LoadUserConfig();
            LoadGlobalConfig();
            LoadModdedItems();
            LoadModdedBags();
            BagConfig.AfterLoaded();

            helper.Events.Display.MenuChanged   += Display_MenuChanged;
            helper.Events.Display.WindowResized += Display_WindowResized;

            helper.Events.GameLoop.UpdateTicked += GameLoop_UpdateTicked;

            helper.Events.GameLoop.Saving     += (sender, e) => { SaveLoadHelpers.OnSaving(); };
            helper.Events.GameLoop.Saved      += (sender, e) => { SaveLoadHelpers.OnSaved(); };
            helper.Events.GameLoop.SaveLoaded += (sender, e) => { SaveLoadHelpers.OnLoaded(); };

            helper.Events.GameLoop.GameLaunched += (sender, e) =>
            {
                //  Add compatibility with the Save Anywhere mod
                bool IsSaveAnywhereInstalled = Helper.ModRegistry.IsLoaded(SaveAnywhereUniqueId) ||
                                               Helper.ModRegistry.GetAll().Any(x => x.Manifest.Name.Equals("Save Anywhere", StringComparison.CurrentCultureIgnoreCase));
                if (IsSaveAnywhereInstalled)
                {
                    try
                    {
                        ISaveAnywhereAPI API = Helper.ModRegistry.GetApi <ISaveAnywhereAPI>(SaveAnywhereUniqueId);
                        if (API != null)
                        {
                            API.addBeforeSaveEvent(ModUniqueId, () => { SaveLoadHelpers.OnSaving(); });
                            API.addAfterSaveEvent(ModUniqueId, () => { SaveLoadHelpers.OnSaved(); });
                            API.addAfterLoadEvent(ModUniqueId, () => { SaveLoadHelpers.OnLoaded(); });
                        }
                    }
                    catch (Exception ex)
                    {
                        Monitor.Log(string.Format("Failed to bind to Save Anywhere's Mod API. Your game may crash while saving with Save Anywhere! Error: {0}", ex.Message), LogLevel.Warn);
                    }
                }

                //  Add compatibility with Entoarox Framework mod
                //  (By default, Entoarox Framework overrides the game's save serializer. SpaceCore also overrides the serializer, causing a conflicts since this mod relies on SpaceCore to handle saving/loading items)
                if (Helper.ModRegistry.IsLoaded(EntoaroxFrameworkUniqueId) && !Helper.ModRegistry.Get(EntoaroxFrameworkUniqueId).Manifest.Version.IsOlderThan("2.5.5"))
                {
                    try
                    {
                        IEntoaroxFrameworkAPI API = Helper.ModRegistry.GetApi <IEntoaroxFrameworkAPI>(EntoaroxFrameworkUniqueId);
                        if (API != null)
                        {
                            //  Disable Entoarox Frameworks logic for overriding the save serializer
                            API.HoistSerializerOwnership();
                        }
                    }
                    catch (Exception ex)
                    {
                        Monitor.Log(string.Format("Failed to bind to Entoarox Framework's Mod API. Your game may crash while saving with Entoarox Framework! Error: {0}", ex.Message), LogLevel.Warn);
                    }
                }


                //  Register custom types for serialization
#if !ANDROID
                if (Helper.ModRegistry.IsLoaded(SpaceCoreUniqueId))
                {
                    IModInfo      SpaceCoreInfo = Helper.ModRegistry.Get(SpaceCoreUniqueId);
                    ISpaceCoreAPI API           = Helper.ModRegistry.GetApi <ISpaceCoreAPI>(SpaceCoreUniqueId);
                    API.RegisterSerializerType(typeof(BoundedBag));
                    API.RegisterSerializerType(typeof(BundleBag));
                    API.RegisterSerializerType(typeof(OmniBag));
                    API.RegisterSerializerType(typeof(Rucksack));
                }
#endif

                ModdedBag.OnGameLaunched();
            };

            InputHandler.OnModEntry(helper);
            CraftingHandler.OnModEntry(helper);
            CommandHandler.OnModEntry(helper);
            AutofillHandler.OnModEntry(helper);
            MultiplayerHandler.OnModEntry(helper);
            MonsterLootHandler.OnModEntry(helper);
            LegacyDataMigrator.OnModEntry(helper);
        }