Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (CurrentIndex == DataManager.GetSaveLoadIndex())
        {
            return;
        }

        CurrentIndex = DataManager.GetSaveLoadIndex();

        switch (CurrentIndex)
        {
        case 1:
            gameObject.GetComponent <Image>().sprite = SaveImage;
            break;

        case 2:
            gameObject.GetComponent <Image>().sprite = LoadImage;
            break;

        case 3:
            gameObject.GetComponent <Image>().sprite = QLoadImage;
            break;
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (DataPanel1.gameObject.activeInHierarchy)
        {
            if (DataManager.GetSaveLoadIndex() == 4)
            {
                Button1.gameObject.SetActive(false);
                Button2.gameObject.SetActive(false);
                Button3.gameObject.SetActive(false);
                Button4.gameObject.SetActive(false);
                Button5.gameObject.SetActive(false);
                Button6.gameObject.SetActive(false);
                Button7.gameObject.SetActive(false);
                Button8.gameObject.SetActive(false);
                Button9.gameObject.SetActive(false);
                Button10.gameObject.SetActive(false);
                Button11.gameObject.SetActive(false);
                Button12.gameObject.SetActive(false);

                Field1.colors  = SelectableColor;
                Field2.colors  = SelectableColor;
                Field3.colors  = SelectableColor;
                Field4.colors  = SelectableColor;
                Field5.colors  = SelectableColor;
                Field6.colors  = SelectableColor;
                Field7.colors  = SelectableColor;
                Field8.colors  = SelectableColor;
                Field9.colors  = SelectableColor;
                Field10.colors = SelectableColor;
                Field11.colors = SelectableColor;
                Field12.colors = SelectableColor;
            }
        }

        if (DataManager.GetSaveLoadIndex() != 4)
        {
            Button1.gameObject.SetActive(true);
            Button2.gameObject.SetActive(true);
            Button3.gameObject.SetActive(true);
            Button4.gameObject.SetActive(true);
            Button5.gameObject.SetActive(true);
            Button6.gameObject.SetActive(true);
            Button7.gameObject.SetActive(true);
            Button8.gameObject.SetActive(true);
            Button9.gameObject.SetActive(true);
            Button10.gameObject.SetActive(true);
            Button11.gameObject.SetActive(true);
            Button12.gameObject.SetActive(true);

            Field1.colors  = NormalColor;
            Field2.colors  = NormalColor;
            Field3.colors  = NormalColor;
            Field4.colors  = NormalColor;
            Field5.colors  = NormalColor;
            Field6.colors  = NormalColor;
            Field7.colors  = NormalColor;
            Field8.colors  = NormalColor;
            Field9.colors  = NormalColor;
            Field10.colors = NormalColor;
            Field11.colors = NormalColor;
            Field12.colors = NormalColor;
        }
    }