private void SetLoadGameNameFromButton(SaveItemPanelScript button) { MainScript.LoadPath = button.SavePath; Camera.main.GetComponent <AudioSource>().Play(); StartCoroutine(MainMenuScript.PlayGameCoroutine()); }
private void SetSaveGameNameFromButton(SaveItemPanelScript button) { Debug.Log(button.SaveName); SaveNameInput.text = button.SaveName; }