public static SaveGameCore AddResource(this SaveGameCore input, ResourceType resourceType, int count = 1) { SaveGameCore saveGame = input; int currentId = saveGame.IdGenerator.NextId.Value; for (int i = 0; i < count; i++) { ResourceCore resource = new ResourceCore() { Condition = new ValueAttribute<double>() { Value = 1 }, Durability = new ValueAttribute<double>() { Value = 1 }, Id = new ValueAttribute<int>() { Value = currentId }, Location = new ValueAttribute<int>() { Value = 1 }, Orientation = new CoordinatesCore() { X = 0, Y = 0, Z = 0 }, Position = new CoordinatesCore() { X = 0, Y = 0, Z = 0 }, State = new ValueAttribute<int>() { Value = 1 }, Traderid = new ValueAttribute<int>() { Value = -1 }, Subtype = new ValueAttribute<int>() { Value = 0 }, Type = resourceType }; currentId++; saveGame.Resources.Resource.Add(resource); } saveGame.IdGenerator.NextId.Value = currentId; return saveGame; }
public static SaveGame ConvertToSaveGame(this SaveGameCore saveGameCore) { SaveGame result = new SaveGame(); return(result); }
public static SaveGameCore RepairAllConstructions(this SaveGameCore input) { SaveGameCore saveGame = input; foreach (ConstructionCore construction in saveGame.Constructions.Construction.Where(x => x.ModuleType != null && x.ModuleType.Value == ModuleType.ModuleTypePowerCollector)) { construction.Condition.Value = 1; } return(saveGame); }
private void buttonRefillAllPowerCollectors_Click(object sender, EventArgs e) { if (_loadedSaveGame != null) { _loadedSaveGame = _loadedSaveGame.FillAllPowerCollectors(); textBoxLog.AppendText("Done." + Environment.NewLine); } else { textBoxLog.AppendText("No SaveGame selected." + Environment.NewLine); } }
private void buttonPatchAll_Click(object sender, EventArgs e) { if (coBxSaveGames.SelectedText == String.Empty) { textBoxLog.AppendText("No file selected." + Environment.NewLine + Environment.NewLine); } else { textBoxLog.AppendText("Patching..." + Environment.NewLine); _loadedSaveGame = _loadedSaveGame.FillAllCollectors().HealAllCharacters().DoAllConstructions(); } }
private void buttonBuildAndRepairAllBuildings_Click(object sender, EventArgs e) { if (_loadedSaveGame != null) { _loadedSaveGame = _loadedSaveGame.DoAllConstructions(); textBoxLog.AppendText("Done." + Environment.NewLine); } else { textBoxLog.AppendText("No SaveGame selected." + Environment.NewLine); } }
static void Main(string[] args) { string filePath = @"..\..\..\Solution Items\SaveGame Samples\save9.sav"; string fileContent = File.ReadAllText(filePath); SaveGameCore saveGame = FileManager.DeSerializeFromXml <SaveGameCore>(fileContent).FillAllCollectors().HealAllCharacters().DoAllConstructions(); string saveGameXml = FileManager.SerializeToXml(saveGame); Console.ReadLine(); }
public static SaveGameCore BuildAllConstructions(this SaveGameCore input) { SaveGameCore saveGame = input; foreach (ConstructionCore construction in saveGame.Constructions.Construction.Where(x => x.ModuleType != null && x.ModuleType.Value == ModuleType.ModuleTypeWaterTank)) { construction.State.Value = 3; construction.Oxygen.Value = 1; } return(saveGame); }
private void buttonHealAndRepairAllCharacterTypes_Click(object sender, EventArgs e) { if (_loadedSaveGame != null) { _loadedSaveGame = _loadedSaveGame.HealAllCharacters(); textBoxLog.AppendText("Done." + Environment.NewLine); } else { textBoxLog.AppendText("No SaveGame selected." + Environment.NewLine); } }
public static SaveGameCore RepairAllBots(this SaveGameCore input) { SaveGameCore saveGame = input; foreach (BaseCharacter character in saveGame.Characters.Where(x => x.CharacterType == CharacterType.Bot)) { BotCharacter botCharacter = (BotCharacter)character; botCharacter.State.Value = 1; botCharacter.Condition.Value = 1; botCharacter.Integrity.Value = 1; } return(saveGame); }
public static SaveGameCore HealAllColonists(this SaveGameCore input) { SaveGameCore saveGame = input; foreach (BaseCharacter character in saveGame.Characters.Where(x => x.CharacterType == CharacterType.Colonist || x.CharacterType == CharacterType.Guest)) { ColonistCharacter colonistCharacter = (ColonistCharacter)character; colonistCharacter.Health.Value = 1; colonistCharacter.Nutrition.Value = 1; colonistCharacter.Hydration.Value = 1; colonistCharacter.Oxygen.Value = 1; colonistCharacter.Sleep.Value = 1; colonistCharacter.Morale.Value = 1; } return(saveGame); }
public static SaveGameCore FillAllWatterTanks(this SaveGameCore input) { SaveGameCore saveGame = input; foreach (ConstructionCore construction in saveGame.Constructions.Construction.Where(x => x.ModuleType != null && x.ModuleType.Value == ModuleType.ModuleTypeWaterTank)) { if (construction.SizeIndex.Value == 2) { construction.WaterStorage.Value = 600000; } else if (construction.SizeIndex.Value == 0) { construction.WaterStorage.Value = 400000; } } return(saveGame); }
private void LoadFile() { textBoxLog.AppendText("Updating selected file..." + Environment.NewLine); _selectedSaveGame = (SaveGameFile)coBxSaveGames.SelectedItem; textBoxLog.AppendText("Loaded file: " + _selectedSaveGame.FullName + Environment.NewLine); textBoxLog.AppendText("Reading file..." + Environment.NewLine); string fileContent = File.ReadAllText(_selectedSaveGame.FullName); textBoxLog.AppendText("Deserializing..." + Environment.NewLine); _loadedSaveGame = FileManager.DeSerializeFromXml <SaveGameCore>(fileContent).FillAllCollectors().HealAllCharacters().DoAllConstructions(); textBoxLog.AppendText("Computing data..." + Environment.NewLine); UpdateResourceDatagrid(); UpdateCharacterDatagrid(); textBoxLog.AppendText("Done." + Environment.NewLine); }
public static SaveGameCore FillAllPowerCollectors(this SaveGameCore input) { SaveGameCore saveGame = input; foreach (ConstructionCore construction in saveGame.Constructions.Construction.Where(x => x.ModuleType != null && x.ModuleType.Value == ModuleType.ModuleTypePowerCollector)) { if (construction.SizeIndex.Value == 2) { construction.PowerStorage.Value = 12500000; } else if (construction.SizeIndex.Value == 1) { construction.PowerStorage.Value = 7500000; } else if (construction.SizeIndex.Value == 0) { construction.PowerStorage.Value = 5000000; } } return(saveGame); }
public static SaveGameCore DoAllConstructions(this SaveGameCore input) { return(input.RepairAllConstructions().BuildAllConstructions()); }
public static SaveGameCore FillAllCollectors(this SaveGameCore input) { return(input.FillAllPowerCollectors().FillAllWatterTanks()); }
public static SaveGameCore HealAllCharacters(this SaveGameCore input) { return(input.HealAllColonists().RepairAllBots()); }