public void Load(SaveFileReader reader) { reader.ReadVersion(1); Type = reader.ReadEnum <ObjectGeometry>(); IsSmall = reader.ReadBoolean(); Height = reader.ReadSingle(); MajorRadius = reader.ReadSingle(); MinorRadius = reader.ReadSingle(); var unknown1 = reader.ReadSingle(); var unknown2 = reader.ReadSingle(); }
internal void Load(SaveFileReader reader) { FadeType = reader.ReadEnum <CameraFadeType>(); From = reader.ReadSingle(); To = reader.ReadSingle(); CurrentValue = reader.ReadSingle(); CurrentFrame = reader.ReadUInt32(); FramesIncrease = reader.ReadUInt32(); FramesHold = reader.ReadUInt32(); FramesDecrease = reader.ReadUInt32(); }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); BuildingName = reader.ReadAsciiString(); Name = reader.ReadAsciiString(); Position = reader.ReadVector3(); var unknown1 = reader.ReadUInt32(); if (unknown1 != 0u) { throw new InvalidDataException(); } var unknown2 = reader.ReadUInt32(); if (unknown2 != 0u) { throw new InvalidDataException(); } Angle = reader.ReadSingle(); var unknown3 = reader.ReadBoolean(); Rebuilds = reader.ReadByte(); var unknown5 = reader.ReadUInt32(); if (unknown5 != 0u) { throw new InvalidDataException(); } StartingHealth = reader.ReadUInt32(); var unknown6 = reader.ReadBoolean(); var unknown7 = reader.ReadBoolean(); var unknown8 = reader.ReadBoolean(); var unknown9 = reader.ReadBoolean(); var unknown10 = reader.ReadUInt32(); var unknown11 = reader.ReadUInt32(); var unknown12 = reader.ReadBoolean(); for (var i = 0; i < 50; i++) { var unknown13 = reader.ReadByte(); if (unknown13 != 0) { //throw new InvalidDataException(); } } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(1); var numPoints = reader.ReadUInt32(); if (numPoints != Points.Length) { throw new InvalidDataException(); } for (var i = 0; i < numPoints; i++) { Points[i] = MapVector3i.Parse(reader.Inner); } var topLeft = reader.ReadPoint2D(); var bottomRight = reader.ReadPoint2D(); Bounds = Rectangle.FromCorners(topLeft, bottomRight); // The following value is what you get if you do this calculation: // width = (bottomRight.X - topLeft.X) * 0.5 // height = (bottomRight.Y + topLeft.Y) * 0.5 // value = sqrt(width * width + height * height) // // This looks like it's supposed to be a radius for this polygon trigger, // presumably used for quick distance tests prior to testing if // a point is inside the actual polygon. // // But there's a mistake... the height should instead be: // height = (bottomRight.Y - topLeft.Y) * 0.5 // // As it is, this "radius" is significantly larger than it should be. var _ = reader.ReadSingle(); Radius = MathF.Sqrt(Bounds.Width * Bounds.Width + Bounds.Height * Bounds.Height); var unknown = reader.ReadBoolean(); if (unknown) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader, GameLogic gameLogic, Game game) { reader.ReadVersion(1); reader.ReadVersion(1); var objectId = reader.ReadObjectID(); _gameObject = gameLogic.GetObjectById(objectId); _geometryType = reader.ReadEnum <ObjectGeometry>(); // Sometimes there's a 0xC0, when it should be 0x0. _geometryIsSmall = reader.ReadByte() == 1; _geometryMajorRadius = reader.ReadSingle(); _geometryMinorRadius = reader.ReadSingle(); _angle = reader.ReadSingle(); _position = reader.ReadVector3(); var unknown6 = reader.ReadUInt32(); if (unknown6 != 0) { throw new InvalidDataException(); } var unknown7 = reader.ReadUInt32(); if (unknown7 != 0) { throw new InvalidDataException(); } var unknown8 = reader.ReadUInt32(); if (unknown8 != 0) { throw new InvalidDataException(); } for (var i = 0; i < 16; i++) { var numModels = reader.ReadByte(); if (numModels > 0 && i != 2) { throw new InvalidDataException(); } var modelInstances = new ModelInstance[numModels]; for (var j = 0; j < numModels; j++) { var modelName = reader.ReadAsciiString(); var model = game.AssetStore.Models.GetByName(modelName); var modelInstance = model.CreateInstance(game.AssetStore.LoadContext); modelInstances[j] = modelInstance; var scale = reader.ReadSingle(); if (scale != 1.0f) { throw new InvalidDataException(); } var houseColor = reader.ReadColorRgba(); // TODO: Use house color. reader.ReadVersion(1); var modelTransform = reader.ReadMatrix4x3Transposed(); modelInstance.SetWorldMatrix(modelTransform.ToMatrix4x4()); var numMeshes = reader.ReadUInt32(); if (numMeshes > 0 && numMeshes != model.SubObjects.Length) { throw new InvalidDataException(); } for (var k = 0; k < numMeshes; k++) { var meshName = reader.ReadAsciiString(); var meshBool = reader.ReadBoolean(); var meshTransform = reader.ReadMatrix4x3Transposed(); if (meshName != model.SubObjects[k].Name) { throw new InvalidDataException(); } // TODO: meshTransform is actually absolute, not relative. modelInstance.RelativeBoneTransforms[k] = meshTransform.ToMatrix4x4(); } } } var unknown = reader.ReadBoolean(); if (unknown) { reader.ReadByte(); reader.ReadUInt32(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(5); var numSequentialScripts = reader.ReadUInt16(); for (var i = 0; i < numSequentialScripts; i++) { var sequentialScript = new SequentialScript(); sequentialScript.Load(reader); } var numTimersAndCounters = reader.ReadUInt32(); var unknown2 = reader.ReadUInt32(); if (unknown2 != 0) { throw new InvalidDataException(); } for (var i = 1; i < numTimersAndCounters; i++) { var value = reader.ReadInt32(); var name = reader.ReadAsciiString(); var active = reader.ReadBoolean(); } var numTimersAndCounters2 = reader.ReadUInt32(); if (numTimersAndCounters2 != numTimersAndCounters) { throw new InvalidDataException(); } var numFlags = reader.ReadUInt32(); for (var i = 1; i < numFlags; i++) { var value = reader.ReadBoolean(); var name = reader.ReadAsciiString(); } var numFlags2 = reader.ReadUInt32(); if (numFlags2 != numFlags) { throw new InvalidDataException(); } var numAttackPrioritySets = reader.ReadUInt16(); reader.__Skip(8); // TODO for (var i = 1; i < numAttackPrioritySets; i++) { var attackPriority = new AttackPriority(); attackPriority.Load(reader); } var numAttackPrioritySets2 = reader.ReadUInt32(); if (numAttackPrioritySets2 != numAttackPrioritySets) { throw new InvalidDataException(); } var unknown7 = reader.ReadInt32(); if (unknown7 != -1) { throw new InvalidDataException(); } var unknown8 = reader.ReadInt32(); if (unknown8 != -1) { throw new InvalidDataException(); } var unknownCount = reader.ReadUInt16(); for (var i = 0; i < unknownCount; i++) { var objectName = reader.ReadAsciiString(); var someId = reader.ReadUInt32(); } var unknown9 = reader.ReadByte(); if (unknown9 != 0) { throw new InvalidDataException(); } CameraFadeOverlay.Load(reader); reader.__Skip(12); var numSpecialPowerSets = reader.ReadUInt16(); // Maybe not sides, maybe player count? for (var i = 0; i < numSpecialPowerSets; i++) { var version = reader.ReadByte(); var numSpecialPowers = reader.ReadUInt16(); for (var j = 0; j < numSpecialPowers; j++) { var name = reader.ReadAsciiString(); var timestamp = reader.ReadUInt32(); } } var numUnknown1Sets = reader.ReadUInt16(); for (var i = 0; i < numUnknown1Sets; i++) { var version = reader.ReadByte(); var count = reader.ReadUInt16(); if (count != 0) { throw new InvalidDataException(); } } var numUnknown2Sets = reader.ReadUInt16(); for (var i = 0; i < numUnknown2Sets; i++) { var version = reader.ReadByte(); var count = reader.ReadUInt16(); if (count != 0) { throw new InvalidDataException(); } } var numUpgradeSets = reader.ReadUInt16(); for (var i = 0; i < numUpgradeSets; i++) { var version = reader.ReadByte(); var numUpgrades = reader.ReadUInt16(); for (var j = 0; j < numUpgrades; j++) { var name = reader.ReadAsciiString(); var timestamp = reader.ReadUInt32(); } } var numScienceSets = reader.ReadUInt16(); for (var i = 0; i < numScienceSets; i++) { var version = reader.ReadByte(); var numSciences = reader.ReadUInt16(); for (var j = 0; j < numSciences; j++) { var name = reader.ReadAsciiString(); } } var unknown14_1 = reader.ReadByte(); if (unknown14_1 != 1) { throw new InvalidDataException(); } var unknown14_2 = reader.ReadUInt16(); if (unknown14_2 != 0) { throw new InvalidDataException(); } for (var i = 0; i < 6; i++) { var unknown15 = reader.ReadSingle(); } var unknown16 = reader.ReadUInt32(); if (unknown16 != 150) { throw new InvalidDataException(); } var unknown17 = reader.ReadUInt32(); if (unknown17 != 0 && unknown17 != 1 && unknown17 != 2) { throw new InvalidDataException(); } var unknown18 = reader.ReadByte(); if (unknown18 != 0) { throw new InvalidDataException(); } var numMapReveals = reader.ReadUInt16(); for (var i = 0; i < numMapReveals; i++) { var revealName = reader.ReadAsciiString(); var waypoint = reader.ReadAsciiString(); var radius = reader.ReadSingle(); var player = reader.ReadAsciiString(); } var numObjectTypeLists = reader.ReadUInt16(); for (var i = 0; i < numObjectTypeLists; i++) { var objectTypeList = new ObjectTypeList(); objectTypeList.Load(reader); } var unknown20 = reader.ReadByte(); if (unknown20 != 1) { throw new InvalidDataException(); } var musicTrack = reader.ReadAsciiString(); var unknown21 = reader.ReadByte(); if (unknown21 != 0) { throw new InvalidDataException(); } }
internal void Load(SaveFileReader reader) { reader.ReadVersion(2); var partitionCellSize = reader.ReadSingle(); if (partitionCellSize != _partitionCellSize) { throw new InvalidDataException(); } var partitionCellCount = reader.ReadUInt32(); if (partitionCellCount != _cells.Length) { throw new InvalidDataException(); } for (var i = 0; i < partitionCellCount; i++) { _cells[i].Load(reader); } #if DEBUG var builder = new System.Text.StringBuilder(); for (var y = 0; y < _numCellsY; y++) { for (var x = 0; x < _numCellsX; x++) { var cell = _cells[((_numCellsY - 1 - y) * _numCellsX) + x]; var value = cell.Values[2]; char c; if (value.State < 0) { c = (char)((-value.State) + '0'); } else if (value.State == 0) { c = '-'; } else if (value.State == 1) { c = '*'; } else { throw new InvalidOperationException(); } builder.Append(c); } builder.AppendLine(); } File.WriteAllText($"Partition{Path.GetFileNameWithoutExtension(((FileStream) reader.Inner.BaseStream).Name)}.txt", builder.ToString()); #endif var someOtherCount = reader.ReadUInt32(); for (var i = 0; i < someOtherCount; i++) { reader.ReadVersion(1); var position = reader.ReadVector3(); var visionRange = reader.ReadSingle(); reader.ReadUInt16(); var frameSomething = reader.ReadUInt32(); } }
public void Load(SaveFileReader reader) { reader.ReadVersion(9); _currentFrame = reader.ReadUInt32(); _objectDefinitionLookupTable.Load(reader); var gameObjectsCount = reader.ReadUInt32(); _objects.Clear(); _objects.Capacity = (int)gameObjectsCount; for (var i = 0; i < gameObjectsCount; i++) { var objectDefinitionId = reader.ReadUInt16(); var objectDefinition = _objectDefinitionLookupTable.GetById(objectDefinitionId); var gameObject = _scene3D.GameObjects.Add(objectDefinition, _scene3D.LocalPlayer); reader.BeginSegment(); gameObject.Load(reader); while (_objects.Count <= gameObject.ID) { _objects.Add(null); } _objects[(int)gameObject.ID] = gameObject; reader.EndSegment(); } reader.ReadByte(); // 3 var sideName = reader.ReadAsciiString(); var missionName = reader.ReadAsciiString(); reader.__Skip(12); var someCount4 = reader.ReadUInt32(); for (var i = 0; i < someCount4; i++) { var maybeIndex = reader.ReadUInt32(); reader.ReadBoolean(); // 1 var someCount5 = reader.ReadUInt32(); for (var j = 0; j < someCount5; j++) { reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); } reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadSingle(); reader.ReadBoolean(); } reader.ReadUInt32(); // 1000 reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadBoolean(); // 1 reader.ReadUInt32(); // 0xFFFFFFFF reader.ReadUInt32(); // 0 reader.ReadBoolean(); // 0 }