// Update is called once per frame private void Start() { Direc = new Vector2(50, 50); gm = GameObject.FindGameObjectWithTag("MergeCanvas").GetComponent <GameMaster>(); ObjGameMaster = GameObject.FindGameObjectWithTag("MergeCanvas"); Save = GameObject.FindGameObjectWithTag("ManagerDraw").GetComponent <SaveDraw>(); }
void Start() { saveDraw = GameObject.FindGameObjectWithTag("ManagerDraw").GetComponent <SaveDraw>(); ButtonTuoiCay = GameObject.FindGameObjectWithTag("ButtonTuoiCay"); te = GameObject.FindGameObjectWithTag("TreeCanvas").GetComponent <TreeEnum>(); phanTramWater = GameObject.FindGameObjectWithTag("TextWater").GetComponent <TextMeshProUGUI>(); countItem = GameObject.FindGameObjectWithTag("LeftBar").GetComponent <CountItemManager>(); sumScale = 0; StartCoroutine(DownPower(1)); }