Пример #1
0
 // Update is called once per frame
 private void Start()
 {
     Direc         = new Vector2(50, 50);
     gm            = GameObject.FindGameObjectWithTag("MergeCanvas").GetComponent <GameMaster>();
     ObjGameMaster = GameObject.FindGameObjectWithTag("MergeCanvas");
     Save          = GameObject.FindGameObjectWithTag("ManagerDraw").GetComponent <SaveDraw>();
 }
Пример #2
0
 void Start()
 {
     saveDraw      = GameObject.FindGameObjectWithTag("ManagerDraw").GetComponent <SaveDraw>();
     ButtonTuoiCay = GameObject.FindGameObjectWithTag("ButtonTuoiCay");
     te            = GameObject.FindGameObjectWithTag("TreeCanvas").GetComponent <TreeEnum>();
     phanTramWater = GameObject.FindGameObjectWithTag("TextWater").GetComponent <TextMeshProUGUI>();
     countItem     = GameObject.FindGameObjectWithTag("LeftBar").GetComponent <CountItemManager>();
     sumScale      = 0;
     StartCoroutine(DownPower(1));
 }