Пример #1
0
        // MARK: - SaveDialogDelegate

        public void DidConfirmSave(SaveDialog dialog, string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                dialog.ShowErrorMessage("Please enter a name for your creature!");
                return;
            }

            try {
                editor.SaveCurrentDesign(name);
            } catch (IllegalFilenameException e) {
                dialog.ShowErrorMessage(string.Format("The creature name cannot contain: {0}",
                                                      new string(FileUtil.INVALID_FILENAME_CHARACTERS)));
                Debug.LogError(e.Message);
                return;
            }

            dialog.Close();
        }
Пример #2
0
 public void DidChangeValue(SaveDialog dialog, string value)
 {
     if (CreatureSerializer.CreatureExists(value))
     {
         dialog.ShowErrorMessage(string.Format("The existing save for {0} will be overwritten!", value));
     }
     else
     {
         dialog.ResetErrors();
     }
 }
Пример #3
0
    /// <summary>
    /// Attempts to save the current creature. Shows an error screen if something went wrong.
    /// </summary>
    /// <param name="name">Name.</param>
    public void SaveCreature(string name)
    {
        saveDialog.ResetErrors();

        if (name == "")
        {
            saveDialog.ShowErrorMessage("The Creature name is empty.");
            return;
        }

        try {
            CreatureSaver.WriteSaveFile(name, joints, bones, muscles);
        } catch (IllegalFilenameException e) {
            saveDialog.ShowErrorMessage("The name can't contain . (dots) or _ (underscores).");
            print(e.Message);
            return;
        }

        // The save was successful
        saveDialog.gameObject.SetActive(false);

        buttonManager.Refresh();
    }