Пример #1
0
    public void LoadPlayer(EventInfo eventInfo)
    {
        SaveData2 myInfo = GameDataController.GetPlayerState(this);

        float[] pos = myInfo.Position;
        Vector3 loadPos;

        loadPos.x          = pos[0];
        loadPos.y          = pos[1];
        loadPos.z          = pos[2];
        transform.position = loadPos;
        Velocity           = Vector3.zero;
    }
Пример #2
0
    public void LoadData()
    {
        string path = Application.persistentDataPath + "/save.info";

        if (File.Exists(path))
        {
            Debug.Log("successful load");
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            SaveInformation = (SaveData2)formatter.Deserialize(stream);
            stream.Close();
        }

        //var data = PlayerPrefs.GetString("GameData");
        //SaveInformation = JsonUtility.FromJson<SaveData2>(data);
    }