public void OnDelete_DeletesSave() { Assert.NotNull(_testDataRepository.FileName); Assert.NotNull(_testDataRepository.Data); _saveController.Delete(); Assert.Null(_testDataRepository.FileName); Assert.Null(_testDataRepository.Data); }
public void OnYesButton() { PlayerPrefs.DeleteAll(); for (int i = 0; i < SceneManager.sceneCount; i++) { SaveController.Delete(i); } UpdateSettings(); warningWindow.SetActive(false); popupMessageObject.SetActive(false); }